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Beck Phillips

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A member registered Sep 03, 2022 · View creator page →

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Hey! thanks for the feedback!

  • Honestly, G doesn't stand for anything mostly because I think it's funny. Gold isn't a particularly valuable metal, being soft and rather weak, and G is actually a totally unique material. I'll likely elaborate further on this later on.
  • This isn't really a question I've ever considered! I'll likely include more information on this with the rules in version 0.0.3, but I'm not totally sure how to properly explain it, other than just saying that it's, like, a battle? I'm not quite sure how to best answer this question, so if you could elaborate on it some, that would be lovely to see!
    • The enemies are usually Monsters - I could have sworn that I explained them in the lore document, but I may have skipped over it. Monsters are creatures made out of a form of "corrupt" or traumatized magic, called ku'ai
    • Strength honestly varies, though the usual theme is that they'd be a little weaker than Heroes, and most threatening in groups or if you're just a civilian. (This is still more like balancing, i think...)
  • While Magic only works on the planet Earth, there's a weird line in that most ahaeth - such has the writer of the lore document - are nearly incapable of using magic. An ahaeth who uses magic is the statistical outlier.
  • Weapon Tinkering is usually assuming a weapon - like, for example, a Hunter uses a crossbow, or a Warrior uses a sword. If you want a Ninja who just uses a tomato for their weapon, go for it! (I think I stated something akin to that at the top of the document, was it not clear enough?)
  • I hope I'm not misunderstanding, but I do plan on adding the HP & SP increases to each level later on, around the same time that I specify what skills you unlock at each level. There's also going to be a number of additional items for recovering SP in the future, but they're going to be added a little later in development.

I hope that I've answered any of your questions! Let me know if there's anything else you have to ask about it!

oh yeah that's exactly what I'm talking about

I suspect that I am either missing a joke or the results screen is too big for the screen :3

Is there a way to get a copy of these if I've already bought a physical one? I'm trying to play it with my younger brother online and I need some way for him to use the cards without my seeing it.

gotcha, thanks for letting me know!

I really love your content! Are you planning on adding versions of the new content that are formatted for RPG Maker?

Thanks, I'm glad you liked it! I'm taking a bit of a break on developing it to focus on other projects, but I plan on adding more content!

Haha, I'm glad you found it as funny as I did!

Hey, thanks for the review!

I used the pre-made engine of RPG Maker MV, and couldn't actually find anyone who would do NPC or player sprites in time, so I just stuck with the original assets. The Tilesets from LumeZu did come with a character creator, but I couldn't find a good way to format it into RPG Maker's spritesheets, and had to go without.

In later updates of the game, I might make it so that using the Hypo Umbrella will move you to the other version of the room - meaning if you're in the tent, you'd go to the Hypo Realm's version of the tent - but that alone will likely take several days to do. (There's about 30 rooms in total, and I don't know how to do it without hardcoding each individual room.)

:)

do the hustle

My dad was playing this game and noted that he was frustrated with the battles. I plan on re-arranging the classes a bit and making it a bit more fun and less of a hard-stop when you have to fight.

Alright. I'll look into why he doesn't do it more than once, but for now I added a second trigger in the new update, that should make him less likely to KO you.

wait you lost to Carson? that shouldn't be possible, he's supposed to heal you any time you're below 50% HP.

thanks for letting me know, I'll have to do some more tuning.

Out of curiosity: What class did you choose?

Alright! I'll have to update that then

Thanks! The battles were a little bit simple.

And do you mean the trees near Sol & Luna's house? I wanted to make it a bit of a wooded pathway, maybe I should add some stone tiles or something else.

Ah, got it! I'll have to add a line or two about going into the forest, then!

Sorry it wasn't obvious enough...

Thank you so much for giving me feedback!

I actually used only regular RPG Maker content for the visuals! The labyrinth's looping was just to make it feel a bit more confusing to navigate, and I discovered it by accident. 

I do need to balance the game, and also add something to tell the player to use the Glimmering Star, honestly. Originally, it was supposed to be an event that would happen when exiting the battle with Nothing, but it never seemed to work.

I'll have to make a few changes to it later!