Hey! thanks for the feedback!
- Honestly, G doesn't stand for anything mostly because I think it's funny. Gold isn't a particularly valuable metal, being soft and rather weak, and G is actually a totally unique material. I'll likely elaborate further on this later on.
- This isn't really a question I've ever considered! I'll likely include more information on this with the rules in version 0.0.3, but I'm not totally sure how to properly explain it, other than just saying that it's, like, a battle? I'm not quite sure how to best answer this question, so if you could elaborate on it some, that would be lovely to see!
- The enemies are usually Monsters - I could have sworn that I explained them in the lore document, but I may have skipped over it. Monsters are creatures made out of a form of "corrupt" or traumatized magic, called ku'ai
- Strength honestly varies, though the usual theme is that they'd be a little weaker than Heroes, and most threatening in groups or if you're just a civilian. (This is still more like balancing, i think...)
- While Magic only works on the planet Earth, there's a weird line in that most ahaeth - such has the writer of the lore document - are nearly incapable of using magic. An ahaeth who uses magic is the statistical outlier.
- Weapon Tinkering is usually assuming a weapon - like, for example, a Hunter uses a crossbow, or a Warrior uses a sword. If you want a Ninja who just uses a tomato for their weapon, go for it! (I think I stated something akin to that at the top of the document, was it not clear enough?)
- I hope I'm not misunderstanding, but I do plan on adding the HP & SP increases to each level later on, around the same time that I specify what skills you unlock at each level. There's also going to be a number of additional items for recovering SP in the future, but they're going to be added a little later in development.
I hope that I've answered any of your questions! Let me know if there's anything else you have to ask about it!


