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A member registered Dec 15, 2018

Creator of

Recent community posts

Sorry about the layout of this page (as of 12/15/18) I'm new to this site and I made this page very quickly. I also don't have any art right now so this page looks a little plain. I'll be sure to update this page whenever I have time!

Thanks for the well detailed reply! I think I have a better understanding of your mindset and goals of your game. I hope we can help each other out, and maybe help others too, with making our games popular as well as popularizing the SRPGStudio engine.

BTW, I decided to upload my current build of my demo on this site. It is a bit outdated, but it should still be good. I don't know if I'm allowed to link games in the comment section on this site, but I think you can find it if you click on my profile name. I hope you have time to play it soon and leave some feedback!

Anyways, I hope that we can stay in touch.

Hey! I'm the same Scratchy from the SRPGStudio subreddit. I started playing your game but I ran into a some things that prevented me from finishing it. On both easy and normal, the game was too hard for different reasons. I stopped playing on the map with the skeletons and the healer girl.

On easy, units can not counterattack, so this means that the only way to deal damage is during player phase. In traditional Fire Emblem, most of the combat occurs during enemy phase, where the player is able to set up a strategies to combat multiple enemies. This can not be done on this difficulty so that makes the game harder.

On normal,  enemies just have higher stats just to make the game harder. On both difficulties, it's hard to strategize since you are only able to use 1 or 2 units and your fighting multiple enemies that deal considerable amounts of chip damage. to make this worse, there are enemies that attack from 2 range, so Hiro cannot counterattack these foes with his starting equipment. 

When you have to save the healer girl,  the RNG can screw the player over if the skeletons crit her, constantly land hits on her, or the player does not get to her on time. They also prioritize on attacking her, instead of Hiro, so the player can't bait them either. 

Money is also a problem during the early game. I assume there are many ways get money (and items), depending on quests and branching dialogue, but the player probably won't know unless they replay the game or look up a guide. I earned a total of around 55 gold by the time I was able to shop and could only afford a dagger, which I thought I didn't really need. 

There are a few more problems, but I can't think of them right now or perhaps it was mentioned to you elsewhere.

The story is solid right now, not the most exciting but it gets the job done. There are a few typos I found but I'm sure you are aware of them. I also like the third person narration your doing. Along with the choices during dialogue, it reminds me of a choose your adventure game or book. It needs polishing but otherwise, good job.

I liked how you made your own music too and I assume you made your own tile set. 

Sorry that I couldn't finish your game due to the difficulty, If you ever make an easier mode or have a playthrough of it on YouTube, I'll be happy to take a look.

I shared your game on the SRPGStudio discord server, just to spread the word. Speaking of Discord, I suggest joining. The regulars are nice, we have scripters who are kind enough to take on requests, and people like to share their ideas and stuff. 

If there is anything else you would like to talk about, just ask. Anyways, good luck on your game!

PS: I made an account just to leave a review, and since I have my own demo, I might upload my own demo on this site once i'm done making the next build.