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ScrapPaperDev

37
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A member registered Apr 30, 2018 · View creator page →

Creator of

Recent community posts

The final game will have button mapping. Thank you for letting me know about the xbox 1 controller. Will be looking into that. There is a possibility that it only works with Xbox 360 controllers...

Hi! I am pretty bad at it right now, but thanks to everyone's feedback I WILL get good :)

Hey thanks for all the feedback! I can tell you spent a lot of time looking for things to find some of these. I appreciate it!

Thank you!!!

Hey! Mac version is up and has been tested, so should be good to go. Let me know if there are any issues :)

Hey good to see you around and thanks for playing! Very helpful feedback, thank you for taking the time to write it up! :)

Thanks! You could consider me a solo developer as I am the only one working on the project directly.

Thank you! This is very helpful feedback!

Hmm... Paper Crossing???

Hi! Thank you so much for playing and for the video. In the future there is for sure going to be a quick menu for equips as well as an on screen UI that shows what you have equipped on what.
Hope to see you for the next demo! :)

Thank you so much for playing and taking the time to leave feedback :)

Thanks for playing and taking the time to leave feedback. It is a nice list of adjustments, a lot of these are going to be implemented in the next build :)

Hey thanks again for playing. I do want to address these issues too. Falling off the stage was mostly a test, but it has proven pretty unpopular so I will be doing more sensible boundaries next time. Being able to combine abilities like sword+spin may become a thing... stay tuned ;)

Hey :) Thanks so much for playing. Happy to have you here! Thank your for the feedback and these are all things I want to make better too... especially the silly spelling errors ;)

Yup, and thank you so much for playing and taking the time to leave feedback.

Thanks again :)

Hey thanks for playing. I will be taking a look into that filter bug for sure as well as fixing the cloud platforms.
Right now there are only plans for PC, but if I do a kickstarter I will certainly look into stretch goals for PS4/Switch.

Hey thanks again! Yup there s alot of things trying to find references when you first open the pause menu. Will certainly be looking into that. I have also been trying to get a good feel for the Depth of Field, but I notice it reacts very differently depending on the resolution of the screen... Still trying to figure that out :)

Hey thanks! I am going to look into it and give it some consideration ;)

Thanks! Glad you could were able to figure out the puzzle. I will be making things like that alot more clear for future puzzles. :)

Hey! Thanks so much for taking the time to play and to even create an account to leave feedback. I totally agree with all the negatives and will be making  a lot of adjustments for the future. :)

Thank you for taking the time to play and leave feedback! I am glad to hear you enjoyed it! I will be sure to look into all of these for improvement, especially refactoring fall calculations from time based to distance based. That will be one of my top priorities.

No worries on it being a long comment, I appreciate all the feedback! Depth perception is something I struggle with too, but I become so used to the levels that I easily over look it. Thank you for pointing it out. Glad you enjoyed it and hope to see you for the next demo!

Hey! Thank you so much for the feedback!It really helps out alot. I will be looking into all these issues and make sure everything is solid for the next demo.