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scph7001

12
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A member registered Jun 18, 2025 · View creator page →

Creator of

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neat concept! it might be nice if there was a mechanic that rewarded the player for units left alive- bonus money or other boons- but i get that you were using the money counting down as part of the theme. i liked the character designs- they kinda reminded me of sega genesis sonic enemies. good work :o]

thank you!! yeah i really wish i managed my time better so i could have implemented a tutorial- but im happy you got the hang of it. 

cute game :o]. the zero gravity level was fun and the overall look / sound was very pleasant. i didnt have issues with pre-level text- and i think it contributed to the overall theme (not jam theme but game's theme of development)- but the variety really reminded me of warioware so it could be neat to take a more rapid fire approach.

thank you! i actually learned about 2038 while researching overflow problems for inspiration- its a neat little problem. 

i really liked the UI design!! it all looked very clean. the movement also felt very nice. good work.

incredible work. i really liked the art and sound design- the rendering filter looks cool. the saw angle is really creative and using players scores to determine escape times is a neat idea.

the colors and design are very cohesive i liked the look. moving around in the first level felt very fluid. im not the best at platformers so i wasnt very good at keeping up movement in the second level but it was still fun. its a neat concept!

the "lemmings" style gameplay was fun. getting a big group together to attack an enemy does feel rewarding. as the previous commenter said the pacing and balancing feels just a touch too slow. i nearly got to the end of the thirty minutes (accidentally returned to the main menu with only ten minutes left haha) and i had numerous groups at the deposits but my material output was still way under what it needed to be. good work though its a neat concept

thank you :o]

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all of the details were incredible for a game made over a weekend.  the music and sound effects were great. the framing / background effects / slight movements (on the character portraits and small stones off the board) made the screen feel lively without being overly distracting.  ive never played weiqi before so i wasnt too good at it- but it was very fun to play and the upgrades were also very fun.

weiqi forever <-

thank you very much for the kind words! 

also i definitely agree on the lack of sound- it really minimizes the impact of attacks. i put off sound design due to the time constraints but i really should have added at least something

thank you!! ^_^