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Scott Horton

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A member registered Jan 23, 2026 · View creator page →

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Thank you, this made my day! After the jam, I should add in a rival...

I wrote a triggered action ("Defy Reality"), but it looks like I accidentally cut it in layout... I really don't know how to feel about the fact that it took until now for someone to say something!

Regarding the stability potency: I looked at the data the lovely folks in the brewey complied on all the core monsters, and comparing [highest characteristic] to stability works on approximately as many monsters as a strong potency vs. Intuition or Reason would, at all four echelons. (Not the same monsters, obviously, that's the whole point, but about as many.)  Given that, the question is whether a strong-potency EoT slow is stronger or weaker than 3 extra damage on collisions (at echelon 1).

Back With a Vengeance does do a lot, and that was purposeful; I expect it to be hard to use, partly because you're already 6th level when you gain access to it. You get what amounts to a teleport 5, a chance to spend up to four recoveries (five if you want to be wasteful), a full condition cleanse, and a free strike. In exchange, you have to horde 9 ferocity (instead of spending it early on killing the enemy), then spend it on this (instead of on killing the enemy). I mainly like this ability for how it encourages otherwise-suicidal play, leaning into the fury's "hit me!" mentality.

Sorry to hear it felt more Null than Fury to you; I did put effort into making the Eternal its own thing and leaning away from the Chronokinetic's flavor. Rather than "I have meditated my way into total harmony with the temporal dimension," I was going for "I am a warrior of the outer chaos, your flimsy reality cannot constrain me." Are there any changes that might help that land for you? On reflection, I might have had room for a flavor introduction at the top... (only because I accidentally cut the trigger, though)


Thank you for the detailed feedback!

(1 edit)

Full marks on theme just for the Anniv Ursare.  Excellent wordplay all around.

One note: reading the Cententinel, I couldn't help but think of the poor player running the Curse of Immortality complication who gets instantly pasted by a push 67 from a level one horde critter.

I shuddered a few times while reading this, but nothing felt like it was gross just for the sake of it. Good job! 

I appreciate the feedback! I would definitely want some testing (and another editing pass) if I were to work on this further.

With Knock Into Next Week, the interesting bit for me is that the majority of the forced movement is delayed until the enemy reappears, which creates an opportunity to set up the battlefield for their high-velocity return. So, slightly more dynamic than Fling Through Time, I hoped.

If I continue work on this after the jam, I will absolutely clean up the presentation and add color, and hopefully art as well.  I ran up against some time constraints during the jam period, though, and given that the judging criteria very explicitly exclude art and layout, I felt that was a safe area to save time.

Thanks again!

Evocative theming and interesting mechanics! It would have been very easy to make a pyrokinetic talent that worked mechanically but was kind of bland -- this is absolutely not that. I already want to re-make an old character concept to use this.