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Scorpion451

4
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A member registered Jan 09, 2019

Recent community posts

Have you considered making the requirement something like "use X or fewer flags" instead of "don't use flags"?

Not being able to use them at all just leads me to ignore the mechanic entirely, so that I always get the bonus for doing nothing.

(1 edit)

One of the things I find frustrating is that there's no reliable way to defend against contact-damage-immune threats that invade internal spaces, like worms and centipedes, and their eggs- needlers can't target them, and tentacles can only attack their own square, so you can only watch as they chew through critical body segments, and spawn more from also untouchable eggs.

Something like an organ or evolution that negated contact damage immunity for nearby tiles, or that allowed tentacles to protect neighboring tiles would be game-changing.

To also minimize spoilers: there are windows where the rover can be supplied with sufficient power without the generator, and taking the upgraded water recycler allows skipping certain extremely time-consuming scavenging options in favor of reaching places earlier.

That would be another good example of an incremental