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ScopelessOne

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A member registered Jul 09, 2024 · View creator page →

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Ty for playing. Crashes I am not sure why they would happen. The mouse problem was just something I unfortunately did not have time to fix with the late jam spaghetti code, showing and hiding the mouse kept getting messed up. 

I lost my house on that stupid yippie!

Yeah I probably should have added some more hints other than lighting up places.
And you got lucky and avoided all of the monsters, the way I did it is they wont attack you unless you take a picture of them close to activate a flag that makes the next time you take a picture of them cause the jump scare.

Was planning on adding that but decided to make sure the base mechanics worked first with the time I had.

bweh

It is completely random, or as random as unity can make it. They are all different size though so might feel different. Wanted to implement a feature that gave you points based on how dangerously you were going down the hill but did not have time.

Was thinking of doing that just never got around to it/got it to feel good. Was thinking of having coffee bags you pick up to boost your speed

I'm going to Alice.

Something about the 3D environment with 2D sprites feels so strongly comfy.

The character sprites are giving me real Realm of the Mad God vibes.

Spun out and went back to start. Sad Bee will pay for that.

I really like the idea of connecting a clicker game to a boss fight or multiple boss fights, really interesting, also loved the art.

I loved the limited frame animation and the moving platform was a really neat touch.