Hi thanks for your commet, this game was made in a old version of GM a long ago. So I think the best way to put in playable online is making a port for other framework or engine. But It is really motivanting that someone is interest in this project, maybe in weekend project we can make a quick port. PD sorry for the broken english. :)
SCONIN
Creator of
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Muchísimas gracias.
For the story let me tell that we decide the topic of police and a manifestation almost at the end of the project. We started from the gameplay, but the idea was to make a game about cooperation.
The characters are cops, trying to cover each other but also preventing protesters from harming the contrary side. Just like hooligan brawl.
Great game jam, it was a lot of fun!
PD. Here is a link to a stream that we are talking about the Jam, the thing is that it's in spanish. Hope you enjoy it.
Hi, I am also a fan of the game design of G&Ws. Once a year I get this feeling of making a LCD game. Sometimes it happens, other times I just sketch out the idea , this jam will be the perfect motivation to make one :)
After Iwata or Miyamoto there was Gunpei, his story is so inspiring.
Thanks for the bibliography I will search for that book, it looks really interesting.
My first approach to LCD games was in the mid 90s when I was a kid with Tiger portable consoles. I remember having one of Star Wars ep I, the console itself was a lightsaber and when you swim it the character (Obi-wan) attacks. For the Nintendo game and watch, I remember a friend of mine had a mini version of Dk jr, it was like a special edition.
The thing I love about the LCD games is the design limitations. Jumpei put a good basis to design a game, in my opinion in LCD games the flow is very important, and they achieve a good flow of difficulty on those G&W that holds up very well.