I can tell some things are still in work. The buildings produce on their own not taking from other resources the way manually doing it does unless that is intentional. The rescue mission doesn't go away or change and you can select it as many times as you want to shift your morality. Really nice aesthetic and music where I can see it being relaxing and enjoyable to play for a long time once it's more complete.
Recent community posts
It looks promising. For now when I get the first herb started collecting there is nothing else I can do. I can't stop collecting this one herb and I can't do anything else. Tried the minus button. Tried clicking the herb icon... I'll come back and check on this game again later.
Google likes to freeze tabs when not the active tab. Just some room for improvement there if you want it. Idle games that don't idle in the background are kind of ... not great. Great game overall though.
patch 0.4 notes look sweet. About to try it out.
Might be a good time to add a hard reset button. Trying to tell what's new and what's mixed in from a prior save. Like Butter factory costing more at lvl 4 than the new thing at lvl 5 but putting out less than the Cheese trader.
The channel heat upgrade that costs 400 and is supposed to upgrade capacity of heat to 800 kJ doesn't work. It leaves max capacity at 400 but increases the cost for the next upgrade to 800.
Cool system. I like how many things there are to upgrade and with the stokers and stoker speed.