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Scisnien

398
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A member registered Sep 07, 2020

Recent community posts

Bug found. When you get 50 balls and choose an upgrade to copy or duplicate - the game is over. Fun until then though. Being able to take out a boss after a couple of seconds and the massive number of upgrades I think are the highlights.

Thank you. I'll give it another go. That should help the pacing.

I don't know about this but the pop up every time I get gold just makes me have to get out of here. Might be a great game but I'm out.

Great game. Short but really enjoyed it. Is what s... 20 days to the emerald cave. Couldn't have done it without coffee which is pretty realistic.

Seems like you can't scroll down past the second generator unless I'm doing it wrong. Tried the mouse wheel. I don't see a sidebar to grab and drag down.

Cool game. Only bug I've found is the 50% auto pick up. The blue points vibrate instead of getting collected. They just shake but stay in place.

I had fun with this because of all the different types of upgrades and casters etc. Only constructive feedback I can think of as a thank you for sharing this is in late game tool tips to know what some of the casters do would help the player have more fun by knowing if they have the build they want or not. Most of them I figured out.

I like it. Idle plus some physics. The plant growth speed gets outpaced by the number of workers. My worker quantity price right now is 640 while plant growth speed cost is 10240. I have 4 workers. Half of them are in the building chilling because there are no plants.

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Immersion restored. Thank you for making this game. Itch.io is a great place to visit daily because of people/developers like you. Looking forward to the English so I can really get into it.

And I really do like the pixel look to the Sun. It reminds me of something like Xenogears from way back. Nostalgic.

".pck file is missing" error message when I try to load the game.

I wish this had an english option. I like the playstation 1 look on the Sun. The fact that the drone collects more mined resources the further the ship is from it is an interesting gameplay mechanic but a puzzling feature immersion-wise.

I won even though I lost 2 shells within the first ten seconds of the game by trying to make sure the angry ice creams didn't make it through. Turns out this game is not The Guardian Crab. Had fun. Helper crabs were cool. Couldn't see what some of the upgrades are because the screen was cut off. Might need to add a full screen toggle. And yes I figured out they weren't ice cream.

Honest feedback. Maybe I just happen to be the perfect gamer type for this game. You're welcome. Thank you for creating it. If you wanted to get the gameplay time up to an hour or so and place it on steam, there is room to do that. While I had a lot of fun, I maxed everything out pretty quick. So you could probably up the upgrade costs and kind of spread out the gameplay a little. There's plenty of room to do that without making it into a slow grind. Just if that's something you're interested in. Of course then you would need to playtest it for balance. Not sure if the character would get overrun in the mid stages because I know the ghosts get harder, and they would be waiting longer to upgrade. So balancing would have to be done. Maybe stronger upgrades so they last the extra time it takes to get the next one. Then enemy health would have to be adjusted... Maybe a lot to it now that I think about it. Anyways. Long reply. There is potential here if you want to do more with it. Either way, thanks for making! Enjoyed.

Retro minimalism graphics looking good with the color scheme, roguelite meta-progression, creative gameplay design, upgrades, upgrades that are actually very cool. It has it all.

Enjoyed so far. The varying resource speeds adds something to the experience. Nice aesthetic with the relaxing colors.

Epic

Feels like a lot of potential. Very cool base. Would love to see it expanded. One idea I had while playing was if dex increased your rate of attack, strength had a experience multiplier... things like that so leveling one stat helps level the others.

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No problem now. I figured chrome was being weird. Actually playing it turns out surprisingly good idle game. Pacing is approximately perfect. The extra dynamics that come along as you play counterbalance the need for patience real well. ie Keeps things interesting.

(Je ne connais pas le français. C'est une traduction Google.)
Agréable. Il a l'air sympa et fonctionne sans problème sur mon PC bas de gamme. J'aime l'aspect automatisation avec les gobelins. Une chose que j'ai remarquée, c'est que s'ils plantent quelque chose en même temps qu'une nouvelle récolte est mûre, ils ne la cueilleront jamais. Même s'ils n'ont rien à faire, ils resteront tous les deux assis dans la grange et regarderont cette récolte non cueillie comme "ce n'est pas mon travail". Cela pourrait être amélioré et vendu pour quelques dollars sur Steam. Je l'achèterais.

Fun but does need fullscreen mode or scroll ability or both. As I progress I have to zoom out farther and farther until I can't read things. Downloadable would be good also because some laptops or chromebooks can't do anything but one active tab at a time. Would like to be able to let this progress in the background and come back to it. Nice progression ark it seems to have; unlocking more water and etc. Fun overall.

Great idle game even in its unfinished state. My suggestion since you plan an end is to have a new game plus that rearranges things a bit to recreate a learning curve.

totally my fault but maybe don't let all the scissors become rock be bought before the speed multiplier is bought up

I enjoyed this game so much I wanted it to go on and on. I wanted it to last like 100 times longer but that's a lot to ask for. I like how it's the opposite of modern tutorial-ridden games. Look at the pictures. Think for a sec. Take action. Reminds me some of how games used to be when figuring out how to play a game was half the fun. Not that this was hard or anything but tutorials like to jump in and ruin it before you get a chance to discover anything for yourself.

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Pretty fun for something so simple. Looks are nice. Weapons were fun. Just expand to something that could last a few hours is all I could wish for more on this one.

Oh and fullscreen of course. Fullscreen is always a plus.

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Needs basic scaling and balancing. Good base. Add upgrades, add more per second purchases. All the standard stuff. Probably a prestige system. Upgrades to keep the click = roughly 20% of the total per second gain. Let it fall to 10% every once in a while then upgrade again to 20-30% to let people feel like they have a reason to click but not all the time like when it lags behind to 5-10%.

Mainly needs some creativity infused into it. Try to add 2 to 3 elements into it that people just don't expect or that you don't see in every other clicker out there. Think out of the box some. Doesn't have to be anything too crazy but needs something a little unique other than just the theme being unique. Unique play mechanics. Check through the last dozens of idle games released on itch.io. Most of them are student beginner projects but many of them show some effort towards doing something a little different or unique. To get some ideas to help make your own ideas.

There's a limit to the number of upgrades that can be in the upgrade tab even after scrolling down. It makes it so if you buy some units, their upgrades show up and take the click upgrades off the tab so you can't upgrade it even if it costs a lot less.

This all sounds great. I'll give it another go.

Looks great now.

Got my fish to 50 lbs. Doesn't seem to change anything. The 30g value for scales upgrade is not accurate or will not purchase. The 500 scales value for g upgrade is not accurate also or will not purchase. Would like to play again if these are fixed. Would like to see the autoscaler up and running. Nice art and music. Makes it feel very cheerful oddly enough while one is ... scaling fish. 

I did nothing to increase my speed and still reached the top of the wall in about 10 minutes. Built 7 trees and 1 cloud maker. Reached the top and then read the instructions of course.

I like itch.io but that bugs me too all the time. Your screen might be different from mine but I found I can zoom out to 80% and then enter fullscreen and everything is almost perfect just with a little bit of border around the game screen. But everything able to read.

error message when trying to load initial game. ".pck is missing". Fails to load up.

I would like numbers by the weapons and items in the top left letting you know what level they are and yellow the number if it's max. Pause would be nice too. P or space instead of pressing escape twice to pause bc can get you killed while the game takes a second to exit full screen.

The screen resolution is off. Zooming in or out (chrome) or even full screen, is only showing roughly a quarter of the top left of the game.