Recent community posts
I'm so glad to hear that you like it! It's been years since I finished it, so I'm a little embarrassed about it now...
Since then, though... even I have become a Linux user! So, there's nothing to apologize for.
Within the first few minutes, I was immediately impressed!
The characters and animations are truly immaculate. It's clear a lot of work went in and it shows. I'm a particularly big fan of the battle against the dragon; the cutscene there was a riot to experience.
I'm also super interested in the mechanics. It's immediately clear to me that as the game continues, the battles will continue to be tactical and detailed; the CP system is quite neat. I enjoy it! I'd be excited to see more battles and enemies.
I also found myself more fond of the characters than I thought... which was a pleasant surprise. Each was an interesting individual, and managed to stick out in my head in spite of how many I was introduced to.
I was a worried that the UI would be a little too noisy; colorful aesthetics like these can be a little blinding to me, personally, but it wasn't so bad. My game was a little bit choppy, too, but I have kind of a slow computer, and it was still extremely playable otherwise. I have a few more specific hiccups that I'll leave on Discord.
But in the end, for some reason, I feel like Ressurflection sets itself apart. I'm glad I kept my ear to it, and I'm eager to see where the characters and mechanics go next!
Is it possible to:
1. Adjust the tempo of the song while it's playing? For instance, if I wanted the song to start off at a slow tempo, but get faster partway through, how would I do this?
2. Cut off a sequence partway. For example, one of my favorite songs has a 7/8 time signature for most of it, but has 4/4 bars spread throughout it. Is there a way to replicate that in Patatracker?
Thanks very much! This is such a neat program.
A wonderful game.
Slowlypoorly does have it right when they talk about the menu and the camera's sensitivity being a little too much. It's kind of rough getting lost or disoriented when spotted by security or caught in the rain. Plus I can jump while dead sometimes.
But those are my only concerns. It's the little things--the alarm of the security robots that warns you, the thunder before the rain, the faint red of a beacon to be activated, the shadows underneath the buildings to tell you where to take cover--that really demonstrate your competence as a designer. Aesthetically and mechanically, Backland is all around a nice time. It's solid.
And please, if you can... tell me how you managed this wonderful pixelated effect. I've never been one to want to make a 3D game, but with this effect in place it sure is tempting.
Thank you for bringing this to my attention. I've added a Linux version just for you, as well as other Linux users that might have otherwise been scared off.
I don't have any technical expertise with this sort of thing, but do let me know if it launches and runs and such. If it fails, I might have to simply discontinue it.
My biggest complaints are with the controls. It's kinda weird that sneaking into a house is mostly just opening the door and walking inside.
That being said, I did not realize that I loved stealing so much. I try to maximize my loot per run, and that's the most fun for me. Definitely, definitely, keep up the good work.