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Schutzaria

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A member registered Apr 15, 2023 · View creator page →

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I had to use a translation tool to play the game, but it did not harm the experience in the slightest. Not only is this immensely beautiful visually, but it also has creativity and resourcefulness in the presentation. I've already experienced more than 300 games on this website, yet this one I'll not so easily forget. I look forward to what the artist will put out and hope that they are successful

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Absolutely gorgeous; Quoting my review for the jam:

"I had to use a translation tool to play the game, but it did not harm the experience in the slightest. Not only is this immensely beautiful visually, but it also has creativity and resourcefulness in the presentation. I've already experienced more than 300 games on this website, yet this one I'll not so easily forget. I look forward to what the artist will put out and hope that they are successful"
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I already rated this years ago, but I feel like making another comment now with the new chapters:

As an ace person, I really appreciate A's characterization as romantically driven/slow burning. They're really sweet and well-written, as I'm sure the other ROs are as well. The wait for new chapters always kills me, but all good things take time. Thank you for your story!


Spoilers:

I'm specially anxious for the fluff potential camping in cold mountains allows, I'm sure they're a little jealous of R's bracelet. I hope we get to find a pet someday as well, just to raise together





I played this a while ago, really good history and interesting theme!

I'd like to voice my concerns about the amount of Romance Options, as many, many stories tend to bite more than they can chew and add too many characters that will each branch into different stories and ultimately lead the author to abandon the project because their scope was set too broad :(

All the good luck!

Took me a minute to test out the 'new' builds, but the amount of fork-paths is actually kind of insane... Maybe even too much considering how much one player can and will see versus the amount of work that goes into writing them. Very interesting work and worldbuilding too.

Might I suggest some QOL? Let us see origin-specific choices, even if we can't click on them, to better invite replayability (There are plenty of choices, passionate work need be appreciated). Talk about origin, I would suggest separating the origin from the skill point tree: I honestly spent quite some time trying for an origin AND tree that spoke to how I saw Rael, but it never quite fit. Additionaly, it seems rather easy to make him excel in many regards at once. Other than that, being able to see the Main Character's expression would be interesting, not only their thoughts. All in all, the game is already top notch, amazing! :)