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SchnazzyMosquito

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A member registered 57 days ago · View creator page →

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My mom isn't even two foot, that would be my dad. :( -Dylan Griffey

I won't even put it into binary, that's just unfortunate.  -Dylan Griffey : (

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I forgot to mention this in my previous post, keep your eyes open for anything new, you may be surprised about something I am personally working on that is separate from but still tied to this very game and tied directly to your everyday lives (that is if you're a career center student and not some random old man, I'm not naming anyone in particular). -Dylan Griffey

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Thank you to everyone who voted on our game, with your support  we  had the highest rated game in overall category's with us being rated 1st in Audio, Ingenuity, and Gameplay, along with us being rated 2nd in visuals. Sadly we still lost to Train Runner 3D since we were unfortunately ranked 3rd place in relevance to theme which was what determined who won jam of the Game Jam (3/5 was what we won).  However, like Kennedy in  our game we refuse to perish, and I am referring to how he is a zombie and not because I gave him shit collision that makes him feel immortal.  I will continue improving this project (not sure if my team will continue working on this with me) so stay tuned for what's to come, I assure you that it will  be something special. To the developers who's games didn't get the recognition they deserve, I hope you all keep working toward improving your various talent's as we believe you guy's are going to kick butt (I already reached my max swearing limit on this post) next Game Jam. And to the developers who beat us in the theme relevance category, Train Runner 3D  and Inside Job, along with Unhinged Space Landing who beat us in visuals, we are glad that it was you guy's who won your respective criteria as you truly deserve it with the polish seen by your games. Thank you all for dealing with my constant comments, I can promise that this will kind of, maybe, probably not be the last of its kind. I will see you guys in your comment sections, and outside your front door(s), next year, thanks again and we love you beautiful people (with the exception of those who are under the minimum age of 16). -Dylan Griffey 

*Virtually dap's  you up*  >: ]

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Hello my little last but not least's, congratulations on your game finally getting released. I love the uniqueness of this title, you guys honestly did a good job making this game. Sadly, I didn't finish your game due to the frustrating gameplay it had. For example, the camera lacks a proper clamp to stop you from doing vertical 360 degree vertical rotations and the cameras sensitivity is so high it makes the game incredible hard to position yourself. In combination to the camera, the movement itself is lacking as it feels like your sliding around on ice. The cloud bouncing is terrible as it's momentum and directionality feels random. I think the visuals are very nice with the assets you all used but the game takes ages to load. I think the audio is serviceable as you guy's do have ambience but this type of game really needs sound effects as this game feels like a fever dream immersion wise. Another thing your game feels as though it is missing is the theme. Your game lacks anything about a C4 corvette or any real relation to the historical event it parody's. Overall, I think you all did a decent job this Game Jam. I'm sorry for the harshness of this review my friends, but I have to be fair and tell the truth like I have with everyone else, I wish you all the best and really want to see what you can do next Game Jam. Luv U! ;3 -Dylan Griffey

Thank  you for your support, as I don't have a no. 1 favorite game I will tell you that your guy's game was one of the the more favorable experiences I played. Yes, I have plans on better optimizing the web build and adding a spawn limit to both the web and the windows version of the game. All I will say is I recommend the windows port but in the end I do understand the web build is the one that is being rated. I appreciate your support and wish you well.  -Dylan Griffey

Skill Issue! >: ]  -Dylan Griffey

Who's height is far below the national average for men his age and wrote a 3rd comment for your game, this guy! Jokes aside, I found your game to fundementaly great. You all have audio, a C4 corvet, but sadly you are all missing something to do with 30 seconds (at least from what the average player can tell). I think your game could do with a death sound for the enemy's and either a way for them to spawn in or to have an added end screen when they all died. With all of that out of the way, I really wanted to praise you all on your absolutely fantastic driving mechanics that are some of if not the best I have seen in this game jam. I really think you guys could make an improved game off of these driving mecanics where you have larger maps like race tracks or somthing similar while adding more reactive deaths to the enemy's (ragdolls would be a good idea, but only if you understand quaternions, unless Unity has a built in ragdoll system which will make it easier for you guys). Overall, I really enjoyed your game, I enjoyed it so much I went through the games GTA 5 length loading screen (PS4/Xbox One version) a second time just to replay it again, and if you couldn't tell already, I am eager to play your future creation next Game Jam. -Dylan Griffey

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Hello again, I want to let you all know that the way I learned that you guys were misssing the UnityPlayer.dll file is from my experience trying your windows port. I am a GoDot Developer and had similar issues when exporting my project due to a file called index.pck being reported as missing, that until I relized it was a naming issue. As I don't use Unity please take what I said with a grain of salt. I hope you all find a solution to your issue, best of luck! -Dylan Griffey

Hello my friends, your project is missing the UnityPlayer.dll file, I hope you get it fixed without any issues. I am excited to review your complete submision. -Dylan Griffey

Hello lost souls,

I just wanted to say that if you have yet to see it, I plan on continuing development for this project. If you haven't seen my replies to other patrons then I recommend you read them first (they can be found in the review comments). I would love to gather public opinion on things that should be added, fixed, or completely overhauled. Whether you want a new weapon or the ability to romance JFK himself, give me your ideas, if you don't want to share them publicly please send them to my email Dylan.Griffey@sanilacisd.org. Don't forget, your ideas are  valuable, the sky is the limit. Lastly, if any of you have any questions regarding design elements, development philosophy's, or even why certain bugs or questionable issues occur in the current Game Jam release, please ask away, as I developed everything except for the Title/Death Screens made by Tyler and the 3D models (JFK, the weapons, and the C4 Corvette) by Keaton (with the exception of the Knife and MP5). -Dylan Griffey

"Thank you all for your support!" -Dylan Griffey, Tyler Cheney, and Keaton Wittbrodt

(This was also posted on the commentor page)

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Hello lost souls,

I just wanted to say that if you have yet to see it, I plan on continuing development for this project. If you haven't seen my replies to other patrons then I recommend you read them first. I would love to gather public opinion on things that should be added, fixed, or completely overhauled. Whether you want a new weapon or the ability to romance JFK himself, give me your ideas, if you don't want to share them publicly please send them to my email Dylan.Griffey@sanilacisd.org. Don't forget, your ideas are  valuable, the sky is the limit. Lastly, if any of you have any questions regarding design elements, development philosophy's, or even why certain bugs or questionable issues occur in the current Game Jam release, please ask away, as I developed everything except for the Title/Death Screens made by Tyler and the 3D models (JFK, the weapons, and the C4 Corvette) by Keaton (with the exception of the Knife and MP5). -Dylan Griffey

"Thank you all for your support!" -Dylan Griffey, Tyler Cheney, and Keaton Wittbrodt

(This was also posted on the community tab)

Yes, the reasoning for the poor collision is due to a rather large oversight on my end as the main developer. The reason it "seems" as though the enemy's you face are invincible is due to me setting the enemy health to a slightly more challenging amount and because of me creating two separate hitboxes for the enemy's (both of them being capsule shapes). One hitbox is used for enemy movement collision so it can collide with the floor and the walls, while the other hitbox was used specifically for bullet collisions. The fact that I used two sperate hitboxes baffles me every time I think about it as the hitboxes overlap each other. If you can put two and two together it is easy to understand that what is happening its that some bullets hit the movement hitbox while some hit the damage hitbox (when a bullet collides with any collision mesh/shape to deletes its self and a particle is dispensed). As I told "Ace of Spades" I plan developing an updated version of this game and to fix the issue you are talking about I plan on adding collision meshes to the 3D models skeleton so there can be headshots and such. This will fix the problems with iffy hit detection, I am sorry you  had to deal with my incompetence. -Dylan Griffey

Thank you very much, your support is greatly appreciated not only by me, but also by my close friends and teammates Tyler and Keaton who worked with me on sculpting this masterpiece. -Dylan Griffey

"click... click... clu-click"

-Dylan Griffey

Absolutely! >: ] -Dylan Griffey

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I know you encountered this bug yesterday (that is if your reading this on 1/7/24), but if you can tell me how you got this issue to happen I would greatly appreciate it, as I plan on developing an Improved version of the game that has more mechanics, enemy types, better collision, and an improved/larger level. Just so everyone knows, these changes will only be for the Windows, Mac, and Linux builds I will also be leaving the original Game Jam release as an optional download. To address the issues with bad FPS on the web build, I plan on modifying the current build as to keep the smaller map, set an enemy spawn cap, and remove unneeded assets to make the game run at an optimized frame rate. Just so you are aware, the only reason this reply is so long is so I can let others with similar issues to your own and regarded questions understand the reasonings behind certain issues and how I plan on fixing them in the near future. -Dylan Griffey

>:0

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Very American game, great job you guys. As a fellow FPS dev I loved how you handled reactionary shooting with your game and I loved how you included all of the requirements for the Game Jam. All I can say is that I wished that their was a jumping mechanic so I better maneuver around the enemies. Overall, your game was fantastic and I really can't wait to see you all have in store for next Game Jam. -Dylan Griffey

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You all did fantastic when developing this masterpiece. I love the sfx, the gameplay, and how the game looks like the classic GTA games, for example "Chinatown Wars", my only criticism is how I think the spacebar should be used for shooting. Overall, you all did a fantastic job developing this game and I can't wait to see what you all do next. -Dylan Griffey

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Oh deary me, this game is quite the fever dream. The concept is funny and enjoyable and I found it fun to see how many redcoats I could run over before falling through the floor. Sadly this game faulters in its representation of 30 seconds, its lack of textures, and lack of sound. Overall, the game was enjoyable and I look forward to seeing how well you all do next game jam. -Dylan Griffey

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I am for a loss of words, this game made me loose my mind laughing when I first played it. Your use of freebird mixed with the scenario is a surefire way for a goodtime. You expertly executed the theme of your game and had all the required bells and whistles for the game jam. My only issue with the game is the janky controls when trying to doge the cars. Overall, this is a fun and  hilarious game that makes me excited to see what you guy's make next time. -Dylan Griffey

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God bless you beautiful people, this game was enjoyable to play and loved the music (Johnny B Good). Comedy was used well (especially the communism) and the gameplay was handled right. Sadly, I don't see anything to do with 30 seconds and I don't think the player damage works right. Overall this game was hilarious to experience and I am eager to see what you all will do next Game Jam. -Dylan Griffey

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Spectacular job you guy's, I love everything you did from the visuals, the sfx, and the storming of the beach, with me especially liking how you guys (same as my group) added a windows port as it runs far better when the computer runs it. As a fellow FPS developer I can't help but find the shooting a slight bit underwhelming with the lack of signification when firing your weapon. I believe a muzzle flash and/or an animation would do well to show that you are indeed firing your weapon. Overall, you did well and I myself am excited to see what you as a group can do in the next Game Jam. Can't wait for part 3. -Dylan Griffey

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Congratulations to you and your team on your game! I thought the platforming was challenging and relatively fun. I do believe your game needs something with 30 seconds while having more sound and could use a proper ending which could be achieved using an Area2D node as so when the player contacts the C4 corvettes sprite it could load a second scene using the green colored control nodes within a 2d scene. Overall I think you guys did a great job and I cannot wait to see what you make next Game Jam and keep using GODOT like beautiful dev's such as us do. -Dylan Griffey