Alright no worries. Thanks for the quick response!
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Amazing job on this asset, it's gunna save me a lot of time! One thing that would complete my workflow would be the ability to live update sprites that are linked to tilesets. Is there any workaround for this? Its cool if not :)
Your criticism is totally valid. I honestly haven't done anything to improve the casual experience because I made this game for platform fighter fans (particularly melee) who are used to the no buffer and prefer it that way.
I have other projects that are much more accessible in the works and I see this game really as just a love letter to melee. There is the argument of an optional buffer like you mentioned that I'm not ruling out, but I feel like if there is a buffer then it undermines the technicality, and that can push away my target audience.
1. Set multiple attach points
2. Set a default frame width. All my character sprites are the same size, so if I just defined the width once, I wouldn't need to define the frame count every time.
3. Some customization on the code output.