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Schallaven

25
Posts
A member registered Apr 20, 2025

Creator of

Recent community posts

Thanks! That's good to know and the update-to-explain is a good idea, I will keep this in mind! :)
Partially unrolled scrolls go on the hanger right beside the door-to-the-outside in the workshop - probably a little bit too hidden now that I think about it.

Thanks for playing and your encouraging words!

Thanks for playing!

The books/scrolls go into the respective containers in the workshop-room :)

Thank you for playing and exploring!

Chaotic and stressful! Nice one! :)

(I am on the edge with the synth voices, though: they add some retro charm but also feel a little bit annoying?)


Great start! Got a gun, more money, a bigger sword, and a spear and had fun with it

Some rooms were just empty and the actual progress seems slow in the beginning (guess it is enemy based not room based?) - but at some point the chaos of enemies just got me :)

Love it! Got to 100 and then chaos took over, good job!

Maybe the hearts should be apple-shapped :D

Like it! Enraging and controlling people was fun!

Fun, but poor grandma :(

Great idea! 

Would be even greater with a little more options on the routes in each level :)

Bear? Bear? Beeeeeaaaaaaaaarr? ... Is the jar open?

Nice crab raising game!

Needed a little bit to figure out how to arrange bombs but then ... fun explosions! 

Chaotically satisfying!

Thank you!

Thanks you!

The scoring is by design: you need to fulfill one of the containers (one of the tables with the open books is the easiest one) to get points. I planned to remove a row of books from the falling book dome (basically a Tetris-eliminate-row mechanism) as soon as you fulfill any of the containers so that you have more time to fulfill more - but had not the time to fully implement it :(

Probably will rework it a little bit after the jam :)

Thanks also for the panic room idea, I will keep this in mind! :)

Awesome submission! Love it! I barely could get all the kids in the bus :D

Fun experience!

Have the same feedback as Velvet, though: first run was basically instant death and second run lasted forever!

Thanks!

Yeah, unfortunately, I had no time to get proper into the optimization stuff. But will eventually, so I am up to date at the next jam :)

Awesome!

Neat little game! Love the concept!

Love it!

Thanks! There is a score board at the end, which tracks how much you did! :)

Embarrassingly, the right mouse click is a debug feature and not intended :(

Very nice and - realistic - experience!

However, I do not like the opening of (real) web pages - without prior warning. Could be an ingame fullscreen window instead :)

Very fun and cute! Keep it up!