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Schachtus

19
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A member registered Jun 10, 2020 · View creator page →

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Once judging is complete we'll be pushing an update that does just that, thanks again for the suggestion!

Yeah, seconded! We've got a push waiting to go out once the judging is complete that does just that! It was initially just going to be the 3 levels, so we thought having the final one be a bit of a challenge that takes some planning was the way to go. It was pretty late into the Jam that we decided to be able to increase the difficulty after beating that level, so i'll be interested to see what new high scores people will be able to hit once that final level is a tad easier to get through. 

We really loved your submission as well, super polished!

Appreciate the kind words, and for the suggestion! We've actually got something for that implemented to push once judging is complete. Thanks for playing, we really enjoyed your team's submission as well!

What a neat idea! This was super unique, a clever mechanic, and a great interpretation for the theme. Nicely done, and congrats on your entry!

Thanks for the laugh! 

Excellent choices for the sounds. Nice work for the limited time you spent on it!

This is awesome, there's a ton of potential here and it's already really far on! Could definitely see this going on to be a fully fleshed out and commercially released game. Everything is really well polished.

I also really love the simple and effective visual representation of the controls, sometimes that's all you need!

Really nice work, and congrats on the submission!

There's an impressive amount of writing in this for all the different permutations, especially for a Game Jam! Nice work!

Ha, nice work! Really effective character animations/sprite work. 

A tight core mechanic that was very well executed. Love the simplicity yet effectiveness of that walking animation, and the art direction here was really solid. Such a neat idea to use fabric textures for the sky. Congrats to you all on a successful jam!

Your title screen hooked me right away! This was a really neat idea. 

This has good, spooky potential! Your art style is also really clean. I'll mirror the suggestion about splitting the actions into multiple buttons, it got a bit stressful to need to stop building a bridge to switch controls. But maybe you were going for stress! Either way, congrats on a successful jam!

Took a bit to grasp all the controls, but I love the amount of different mechanics on display here! I enjoyed the storytelling at the beginning, might have just added a couple of slides explaining the controls.  Nice work!

Nice submission! I like the art style, and it brought back memories of the early pokemon ice puzzles.

Excellent entry! Really fun puzzle game and enjoy the powerups. Impressive pathing for Bob as well!

Really nice sprite work! Cute idea to defeat monsters with the power of love. 

Very compelling story. Gotta love being a dolphin taking down a corporation! Not sure if I just didn't play long enough to hit another day, but if those are implemented, some sort of indicator of day progress would be appreciated. 

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Thanks for playing! And hey, that's a nice idea!

Nice idea! Enjoyed making word bridges. Would have liked maybe a right click to step back a letter. Accidentally passed the one I needed quite a few times. Overall very cute!

Fun interpretation of Frogger! Couldn't for the life of me beat Impossible Mode. Congrats on a successful jam!