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Scathe_Zombie_Stu85

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A member registered Mar 13, 2022

Recent community posts

(8 edits)

I'm hoping you could help me with some rules questions:

- Can newly summoned heroes shoot on their first turn? 

- “On each of your turns you get two moves and one shot.” Does this mean you can move the same hero twice OR that each hero can move one space each?

- Does Revolver have to expend a Move or Shoot action to be able to utilise it’s ability, or is that a bonus action it can take during it’s turn?

-Is there a different recommended amount of tiles you should use for a 2, 3 or 4 player game?

-The PDF states the first person to collect three enemy heroes win, but the description on your itchpage says the first person to collect two enemy heroes wins. Which is correct?

-Can Sleepwalk use their ability to force move an opponent's hero?


-Do you have a video of example gameplay? We're loving the concept, but we feel like we're doing something wrong as games are either super fast, with no time to develop strategies, or super slow stalemates where players realise if they attack, they'll lose.

Very cool! I'll try make some models using this method at some point this week!

Cheers! Once I get tired of just playing both sides, I'm going to look into your suggestions. Fingers crossed the official SOLO MODE DG expansion is released soon.

(2 edits)

Hi all, just watched a great little Dead Gods Batrep just uploaded today to youtube by "World of Wargaming"; but I'm pretty sure he's either getting the activation rules wrong or I am completely misreading them .

Here's the vid:

He's playing it as standard skirmish alternating-actions. He makes the activation roll, but regardless of the outcome, play then passes to his opponent. I thought play only passes to your opponent once you fail to roll for any actions (thus the model becomes Unruly) or if you run out of any more models to activate for the round. Am I wrong and completely misreading the rules or is "World of Wargaming" overlooking something? I must admit, the first time I solo played this game, I too played it as alternating-actions and think it was only reading some comments here that made me question myself...

I'd love to know what rules you've been using if you have the time to share. Cheers!

I agree, I don't really understand the point of Brute. 

I really like your suggestion of Brute altering Defence stat whilst being unruly.

Before reading your comment, I've been playing Brute with this ammendment:

“Brute (X): Enemy Warriors in Melee suffer a +X penalty to Defence rolls.”

Yes, that would be killer!

I'm just curious to see how other players keep track of their model's Activation and Momentum stats? 

I really enjoy streamlined skirmish rule sets, but wish there was a solution for stat tracking as elegant as the rules themselves. I guess the main ways are the use of a pencil+paper stat sheet or placing dice/tokens next to the models on the battlefield. I like pencil+paper stat sheets as they don't clutter up the batlefield but they also make it harder for players to read the state of individual characters in play without having to constantly ask. 

I've started playing more with paper minis to experience a wider range of games without having to spend time painting the appropriate minis. They also have the added bonus that they can be quickly drawn on to track things like wounds.

Just a quick comment to say I too would love to see a Solo mode! Cheers!

Killer as per usual!  Obviously, not everyone is in the position to pay, but if you have a couple of bucks spare, Brett the creator really does deserve it for creating consistently sikk content like this.