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ScallyGames

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A member registered Dec 01, 2019 · View creator page →

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Generally quite cool, only played level 1 so far.

I'd really like it if the witch and the pixie would show the direction / cell they would move towards next. That would really help in planning ahead and trying to manipulate them properly. As is it sometimes feels rather random.

Also at some point when the pixie was locked in it teleported to the other side, starting to mix up flowers and trees which significantly increased the difficulty. This happened even though there were closer free cells on their own starting sides.

Cooler Flair!

Mit einem zweiten Bildschirm kann es passieren, dass der Cursor auf den zweiten Bilschirm kommt und das Spiel den Fokus verliert, da der Cursor nicht auf das Fenster limitiert ist.

This game is absolutely amazing! Honestly, I feel a bit offended, that this game doesn't cost any money. How am I ever supposed to charge money for games with free games like this out there.

Minor note: I got kicked into the ceiling by the big punchy boss which forcefully ended my run since I couldn't move anymore.

Interesting idea, colors could use more clarification (some symbol or hatching associated with different properties)
More frustrating than it would need to be (add some checkpoints, give ability to get back or recover from mistakes instead of just restarting the level)

Controls are a bit too janky for my taste. Sometimes hard to see where you are going and where the track is while in the air.
Might be really great with some more work though.

Cool soundtrack, interesting concept.