coming here after playing rpg sketch 6, i am *fascinated* by this one. upon finding my first sheep, i chuckled realizing what the point of those forests that popped an encounter with a highly durable Goat Eater every tile was. I think this is a really interesting idea! plotting your route out with a new context in mind was a fun prospect.
in execution the overall encounter rate ended up putting me off, though. they added the puzzle component but they were also a huge pace killer - it felt like i couldn't get a good scan of map, which probably would have been alleviated with the smaller map size suggested in the notes.
this makes me curious what this concept would look like fully realized, so thank you for putting this idea out...!