- This may be too difficult for a tutorial chapter. I did not find myself challenged during my playtests, likely because I designed the system and know the ins and outs of it too well.
- Chapters in the full release will not require the player to beat each and every encounter. In fact, early encounters will be used as filters to determine how powerful the character is, and shunt them into different paths from there.
- Most of the playtesting was done with weapons, and the attunements were not used heavily. So there may be some imbalances there.
Recent community posts
For those unfamiliar with the VN genre, it's common for longer works to be released in an episodic format, examples: Umineko or Higurashi. Similar to a Telltale game series, the game is released over several smaller releases. However, unlike Telltale, each 'episode' is long enough to constitute a smaller VN of its own.
Walkerman's acts are each organized around a benchmark of about 5-6 hours of playtime (average reading speed), culminating in 25 hours for the whole series. Each act also features a unique combat segment, and additional illustrations/art assets. However, since many assets are going to be re-used throughout the series (mainly character sprites, backgrounds), we didn't feel comfortable charging an equal price for them.
Pricing is as follows:
Act 1: $6.99
Acts 2-5: $2.99 each
The end result is a $20 dollar Visual Novel that should give the average reader 25-30 hours of playtime for a single play-through.
Because this was a common question throughout the development process, I decided to pin this to the discussion board. Hopefully this avoids any issues with players who feel uncomfortable with episodic releases, and would prefer to wait until a series is finished before starting play.
That being said: enjoy Act 1, and I look forward to completing the series together.