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Scalamando

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A member registered Feb 21, 2026 · View creator page →

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Overall a very solid game! I had some trouble with the stairs. A bit more grip on the wheel would've helped, so that the stairs don't require precise jumping (in case you get stuck on one). Using the market as a timer/score combination was a nice idea and the art style is very cute

IMO the mines shouldn't push you backwards but outward from the center of the mines. That way they could be used as an additional mechanic, costing you market value for jumps.

I really like the use of the revolver barrel for the jam's theme! The upgrades and curses system is a nice way to keep it interesting. Although click spamming works a bit too good...

Great first game, especially for a solo dev.  +1 for the visual effects and different enemy types

I generally like the concept of a racing game with QWOP controls, but the gameplay needs a lot of tuning. The car feels way too slow. Sometimes I feel like my inputs don't really change the car's trajectory. The obstacles also feel either too easy or impossibly hard. Slowing the speed of the spinners to give a fast car a chance at passing and making the car at least 3x as fast would make this game instantly more fun.