Thank you for playing!
I am feeling guilty still for adding this wheel, didn't managed to come up with better idea. At the time of development is looked like a good idea to force player vacuum all the dialogues and memorize character personality cues, but now i see it adds too much friction for player
Text was re-written several times with solid A0 english knowledge from watching youtube dark souls lore videos, so I will try to thoroughly re-read and re-write all the text errors in post-jam version
SBloatedCat
Creator of
Recent community posts
this is sure playable, and having 1st gamejam submission myself i understand that making it to the end is a greatest achievement in itself
would fancy more explained mechanic, like do I have possibility to make mistakes, if so, how much mistakes can i make before lose
also win text looks too much like lose text, maybe this should be corrected
Super nice artwork and cute characters
I suppose bolder fonts would do better with this desk zoom and pan mechanic
Also would like having more things to check, like guild issued papers or weapons/items licenses
Unfortunately for me browser build didn't work (Chrome) and I downloaded the windows version
Very unconventional and complex game, i dig it on second try only. Idea is bombastic and has a lot of potential
There are so many moving parts that I couldn't hold them together in my head, tutorial kind of helps it, but still i felt a little lost
When using draw cards, ability to look back at your answer parts and current hand would be much appreciated
I ended up screenshoting a WHAT EVERYONE KNOWS list, would be great if I could access it inside game window

