Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SBloatedCat

23
Posts
A member registered 44 days ago · View creator page →

Creator of

Recent community posts

Thank you for playing!

I am feeling guilty still for adding this wheel, didn't managed to come up with better idea. At the time of development is looked like a good idea to force player vacuum all the dialogues and memorize character personality cues, but now i see it adds too much friction for player

Text was re-written several times with solid A0 english knowledge from watching youtube dark souls lore videos, so I will try to thoroughly re-read and re-write all the text errors in post-jam version

Thank you very much for playing!

I am looking up to publishing a shader on godot shaders and writing a short guide/explanation on it after game jam rating period end, so i think i'll try to ping you here when it will be done

About gentleman, you know, do not trust anyone ;D

this is sure playable, and having 1st gamejam submission myself i understand that making it to the end is a greatest achievement in itself

would fancy more explained mechanic, like do I have possibility to make mistakes, if so, how much mistakes can i make before lose
also win text looks too much like lose text, maybe this should be corrected

Nice and polished and very relatable! Played to the end

Sometimes main character in cutscene talks in mono, which is a little spooky

Very creative UI approach!

Couldn't get much far though, didn't understand how to check my messages, and so stuck after drinking the coffee
And it seems that you can gain character elevation by bumping into things with collision, so i ended up twice the height of the partner

Quite nice and polished

Super nice artwork and cute characters

I suppose bolder fonts would do better with this desk zoom and pan mechanic
Also would like having more things to check, like guild issued papers or weapons/items licenses 

Unfortunately for me browser build didn't work (Chrome) and I downloaded the windows version

Good music

Didn't understand, what all the icons over a enemy icons mean 
Get a crash repeatedly when trying to fight the boss (big guy in a cave)

Very unconventional and complex game, i dig it on second try only. Idea is bombastic and has a lot of potential

There are so many moving parts that I couldn't hold them together in my head, tutorial kind of helps it, but still i felt a little lost
When using draw cards, ability to look back at your answer parts and current hand would be much appreciated
I ended up screenshoting a WHAT EVERYONE KNOWS list, would be great if I could access it inside game window

(1 edit)

Very stylish and immersive game

Would like to skip text drawing animations by pressing some button to read faster, but maybe it would go against initial intention

Great work for a first entry! Combat is fine, sprites are authentic, and the twist at the end is unexpected

Also would like game to tell me what is my goal as a dungeoneer, like save the princess or find the chest of gold, so final twist could be felt sharper 

Very cool! Sprites, voiceover and humour are top notch

would be nice to able to close the personal file to see more of character sprite
music seems to not loop when you are assembling the crew
button recruit/remove from crew is moving other buttons, which feels a little bit clunky

Stylish and addictive and well thought with different characters
Napoleon D. is my favourite

Thank you! Glad you liked it
After you find booze, you can give it to granny (Actions answer in the dialogue) and she will tell you next lead
Not the most intuitive gamedesign decision, for sure:(

well executed and fun idea
voiceover is a welcome addition 

Nice idea, but little short

Relatable af

Nice but a little bit buggy

got stuck in a rock and dogs robbed me :(

Cool vibe!

Scary!
Was unfortunately consumed by fear

🔥🔥🔥

(1 edit)

Great music and great art!

There is a bug i encountered on multiplie consecutive stage change character multiplies and his steps are getting LOUD