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Saxmachine1991

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A member registered Nov 23, 2020 · View creator page →

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I think most of the issues you are describing are due to the limitations of the gameboy itself, and I didn't have the same experience playing on original hardware (though it was difficult).

The friction mechanic is to compensate for the movement in an analog d pad usually, so I never noticed it being an issue personally, and again not sure if it was because I was playing on an actual gameboy, but I thought what you could and couldn't jump on seemed obvious (and it would have been very rare for a gameboy platform to give you any instruction, so the experimentation felt a little authentic). 

Gameboy does not have the memory capacity to store all AI states, and memory management often involves instantiating the same object at different points in the level when the screen is triggered at a certain point, so the lack of movement when the player is off the screen is actually the norm, and involves some painful memory tricks if you want to do anything different.

Just giving you my opinions around what you said, as somebody who has developed multiple gameboy games, both in GBStudio and in C. Personally I thought some levels were frustratingly hard, and would have benefited from a checkpoint.

Very cute cutscenes and fun gameplay. Probably my favourite entry. Reminded me of the likes of kwirk, would have been nice with some music. Great job

Thanks mate. It is pretty brutal without playing it on actual gameboy, the boss fights are certainly easier. That's why I added the tip about finding the saveroom because I thought people might need it 😂

Nice. Was quite brutal on my phone screen. I wanted to download the rom and play on GBC, but I couldn't find it. I like that you went to the effort of adding music. Percussion was a little aggressive, but again, I think it would have been quite good on original hardware

very cute. Old mate at the bottom wouldn't let me into Santa's house? Combat felt random which I think only needed a few minor tweaks to the AI. Felt nice overall, but I don't feel the point and click levels added anything- can definitely see their potential though 

Loved the concept, but encountered a number of significant bugs. You actually don't have to do any of the fights except the last

too close to the truth to be funny 😂

too close to the truth to be funny 😂