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Saxdude26

16
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A member registered Jun 06, 2020 · View creator page →

Recent community posts

The wait is finally over. And it is PHENOMENAL!

Oh rad! Good to know! Thanks for the confirmation!

Cheers, appreciate the reply, and excited to see what comes next. This is so close to perfect it's super exciting!

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Absolutely loving the Ver1.0 playthrough so far. Just unlocked Wormmon, loving it to bits.

Didn't realise MagnaAngemon and Angewomon act as Jogress Digimon in Ver1.0, did it actually do the DNA sequence for them in the originals? That's wild!

Was also curious if the Digi-Egg of Miracles and Magnamon are in Ver1.0 as the 9th Egg and if that was VS Percentage dependent?

Regardless, stoked to see the Ver2.0 update.

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The colour updates for the DNA Digivolution, combined with the button corrections, are fantastic touches. I know the black on the top and bottom of the screen's grey border are white on Ken's and the Jogress models, but it's such a minor thing cause I have been loving this one..

Genuine question: on the reset screen before you pick a partner, would it be worthwhile setting the Digivice as white or clear before you pick a partner? The v2.0 had a clear shell as an option, so maybe it could be a neat touch on the boot-up.

Just a random thought, so much has gone into these, any recommendation is purely a "what-if" on top of an already fantastic project.

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Honestly love that someone has gone to the effort of preserving these in digital form. Noticed a few animations were different for Digivolution failure, but I only know from the fact my v2.0 is literally running on a fresh battery right next to me.

Would be awesome to see the 2.0 and 2.5 models get incorporated too, knowing full well emulating the win % to unlock Warp Digivolution would be a bit tricky. Fantastic work, the Digivice colour changes per Digimon are a great touch!

EDIT: Took some time to try the app version, and WOW, I might need to do a Yamato Kizuna cosplay when the updated versions come out. The pedometer and shaking response is fantastic!

Easily going to be the way I default to playing MM4-6 when it is completed, because MM4 was my favourite and even playing the SAGE and Episode Red demos, I couldn't get enough. I am so stoked for the next two episodes/conversions, because oh my goodness this is something I've been hoping someone would do FOR YEARS!

Since the Remaster was made separately and from the ground up, I suspect not. I did ask on Twitter a while back, and I believe that was the answer I got from a few people.

It's not just a wild ride. It's an experience. Who knew Kyle could accomplish so much in a 30 hour day.

Finally... finally I know what happens to Techno Jim... YES!

AAAAAAAAAAAAAAAAAAH~! Love it.

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Hmm, I keep getting an "Error: Failed to initialize D3DX" message trying to boot it up, not sure what's been causing it.

Super impressed with Version 0, really impressive and the visuals are stunning. Definitely would like the option for windowed play, but that's about all I can fault it on thus far.

Gotta to keep taking a crack at those early waves of enemies and see how far I can get. ;)

Hit with a massive wave of nostalgia seeing my dad play the Acorn version in front of my bewildered 8 year old eyes. Technically astounding, energy and atmosphere captured perfectly, and yes the PICO res compared to DOS throws my brain for a loop, but I can't help but be enamored by how impressive this is.

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One thing I'm a little puzzled by is that on the Twitter updates I've been hearing some pretty dope tunes in the gameplay, but as yet no music to speak of on the browser version. Definitely in the v2.01 Windows download, but was curious if that was a glitch for the itch.io version.

Otherwise, this game is delightful and I love it from aesthetic to execution. :D