Appreciate you saying that♥
SAW3
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This was nice. I like the visual design of the game, feels warm and cozy( didn't see it at all on this jam yet). As for the theme you decided to go all slick in. which is funny. Mario Bros 2 is still slicker, but you caught up pretty close. Whoever was producing the game - good job, it feels polished and loved.
Good luck in the future projects!
I love it! The music is banging. The animations are hilarious. This game is slick in every aspect of it. I spent way too much time on this one, but well deserved.
I did find a bit of unbalance and bugs( not as a bad thing, just for you to fix later on):
I found a meta strategy of upping your two stats ( f.e muscle and reflex), Monday you train muscle (100% chance) and second you train reflex ( ?70%(I dunno the exact number)? chance). Then next day you switch them and in case reflex didn't succeeded on Monday, you will it back and more on this day. And you switch so on and so on.
Another one is that learn move is taking vigilance, but on my 0 VIG character, I didn't care and I was trying to learn move up to the point where I got all the moves that I need first day. As a suggestion, either introduce "Blacked out" level of feeling or decrease a random stat together with VIG.
That's all. I loved this game so much wanted to help! Looking forward to release to this banger of the game.
Good luck in your future projects.
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This very good! You decided to take a path of minimalistic visual style and succeeded imho. Sound design is awesome as well. The controls are very responsive. As for the relic mechanics, I mean it's not rocket science, but I can see how you can build some interesting puzzles with that. I imagine programming main character wobble was exciting, whether it is a shader or script. Level design is neat, except for the part where you couldn't fall into a pit and for some reason after you crossed it - now you can.
The only thing that bothered me was the interaction key, why "Z"?
Otherwise, very polished game. Good luck with your future projects!
As a rage game it has succeeded XD. I am raged. Do not worry though. I do not wish to know how you recorded the giant sounds. Even though the buttery take on "slick" is simple, you have a bold visual style, which I like. With a good polish I can see it becoming somewhat "Getting Over It" kind of game. Good job!
Best of luck in your future projects!
This is good. I’m genuinely impressed by how well you made the controls feel, especially for such a tricky object. It starts off intuitive and quickly becomes natural to control ( Or maybe I am too good at playing games XD) . The sound design works well too. Overall, great job on this one.
Good luck with your future projects!
You won’t believe it, but just yesterday we were actually debating whether we should add keyboard camera controls in future builds (I am the skeptical one). Your comment might have just settled that argument — maybe we do need to add them after all.
Thanks a lot for the thoughtful feedback and the kind words! Appreciate you taking time to play our game.
Thank you for the kind words! You’re absolutely right — the lasers are pretty much random, I’ll admit. I originally planned to have them aim at or even predict the player’s movement, but that had to be cut due to scope and time constraints. That’s just one of those sacrifices you have to make during development. Instead, I focused on polishing the core gameplay loop, which I think was the right call in the end.
I really appreciate you saying that — it means a lot. I spent a long time bouncing between different ideas before landing on this one. It’s actually inspired by my childhood memories of playing dodgeball at school. I remember feeling so slick dodging the ball, and I thought it’d be cool to try and capture that feeling in a game.
Dude, when I saw it, I thought to myself, “Couldn’t you just use a NavMesh for that?” I had the same idea as for why it was ‘recalculating’. Still, I think making it stick to the roads added to realism as any other real-life map would do the same.
Great job on this one—I love a good programming challenge!
I think I’m just better at going backwards than forwards XDD. That’s a really slick game—I loved the sound design. It’s very simple, yet it just works. Honestly, with a bit more work, I could easily see this being released, especially since "Getting Over It" also uses very minimalistic graphics. Overall, enjoyed it!
Good luck with your future games!
Cool! I really like how polished the game is—you’ve even managed to get a tutorial in there. Maybe it’s a skill issue on my end, but I kept getting fired constantly XD. The mechanics are fun, and I can definitely see this becoming a great co-op game. The character designs are also really nice.
Honestly, the game feels pretty relatable too. I work in hospitality and—damn—bosses really want that wet floor sign down fast.
Good luck with your future games!
I can see what you were trying to do. The theme is definitely there—so much so that I kept falling out of the world a few times, and I’m glad I figured out how the checkpoints worked XD. I really enjoyed the comedy you put into the characters.
Overall, the game is there, but to be honest, it could use a bit more polish.
Good luck with your future projects!
This was very cool, I enjoyed it. I liked the delivery view, the box just disappeared after I've done triple flip. I got a "Bad" rating - no wonder. I liked the map on the phone ( as a programmer the thought of programming that excites me). The theme is there. The style gave me quite a bit of silent hill 1 vibes. Very good job!
Good luck in your future projects.
Omg—listen, if you’re going to release this game, please leave the voice lines exactly as they are. They’re perfect. I love the style, the mechanics, and the sheer amount of polish. I mean, come on—you can even see your reflection in the ice.
The animation and sound design might feel like prototypes, but honestly, I love them. They give the game so much character. It took me a little while to realise that I needed to push enemies instead of just shooting them, but once it clicked, it felt great.
Overall, I absolutely loved it. Best of luck with your future games!
I’ve never played skateboard games before, so this was a really slick introduction for me XD. I loved how bold the worldbuilding is—I can easily see this turning into a really fun co-op experience. The highlight for me was racing around the arena, hitting insane speeds, and then immediately losing all my money in the lottery. The music fit the vibe perfectly.
Best of luck with your future projects, guys!
The music is absolutely banging! The graphics are also nice. Turns out my luck is just terrible. Anyone who says rock–paper–scissors isn’t cool should watch Kaiji: Ultimate Survivor—after that, it’s impossible to think of this game as simple.
Really great work overall, and best of luck with your future games!














