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Savos

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A member registered Apr 01, 2025 · View creator page →

Creator of

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I'll have to check it out! I really need to flesh this concept out now that I know more.

Hey! I really enjoyed the art design for the cover art and the design of the overworld! I hope the world is still expanding :)

The presentation of the game feels reminiscent of the Soviet movie, Stalker 1979. A broken dystopia with people constantly looking over their shoulders, but this time without a proper guide. The consequences of not having one seem rather prevalent in the endings. 

I will move the text upwards in the next update, but not completely centered. I want to add an image for each of the "chapters" depicting important incidents to help with immersion.

What song played during the Covid-19/Friends page? Is it from a particular anime? I think your banner's graphic design presents the theme of the game really well and is something that I need to do better with myself.

This game is full of enduring character! It almost reminds me of The Binding of Isaac's concept art. It would hilarious seeing this art style adapted into pseudo 3d in your next game

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If I had a nickel for each time I played a text-based game related to cats in back-to-back, I'd have two nickels, which isn't a lot but its weird that it happened twice lol. I'd defend Sandwich with my life because it's so full of personality!!

The YouTube video is an iconic addition!

I love being able to spam the fire button, even if it breaks the game. I wonder if it could've been fun to implement a count to see how fast a player shot. An amazing presentation for such a cute game. I really thought that the western-style music was also cat-related... meows lol

I absolutely need to know, did you create the 3D character model from scratch? If yes, how? Is it a wholly original character or a recreation of another?

One question: How did you determine what you wanted the setting to be? I think it was great one given the constraints of this genre of game!

It's interesting seeing new ideas that stretch the boundaries of what makes a game... well a game. This feels very similarly to a mad-libs, however I'm not specifically being asked for specific types of words. Could a digital mad-lib be an evolution of your game?

How did you begin your project? Did you always know that you wanted the player to wake up on the beach or were you directly inspired by something? And will this be a reoccurring theme?

As many of the other comments have mentioned, I think you hit the aesthetic dead-on! Not only does the Itch page reflect that, but so does your choice in descriptors and font.

I'm curious, what inspired the striking difference in art style between the primary two in-game directions? I ended up going into the sea first, but I kept returning to the low-poly environment. It just seemed like a place that I would hang out in given the choice.

Sigh... it's always the shoes. An interesting adventure game with a bit of snark! I think music would've elevated the experience, but maybe it did have music and it just didn't play for me?

The animated text has NOISE?! I need to start taking better notes on what elements would make my own games overall better. The overall ambiance of your game is astounding. I love the background hums and twinkles

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Two things caught my attention immediately: (1) the use of a loading screen; and (2) animated text. The latter is something I would like to adapt for the use in my own text-based game. I wonder if there's a method to switch the labeled "Start" for "Continue" after its initial use. 

Some of the other comments bring up waking up as an android or AI testing, and I have to say I had very similar thoughts. I instantly thought about the Voight-Kampff Empathy Test from the Bladerunner franchise - especially with how quick the next scene appeared.

Apparently, I don't make good academic choices according to the "bad" choices. Although, I will make the argument that coffee is one of the many keys to happiness (I don't drink it with milk though, I prefer vanilla creamer). I think the color choice for your font was aesthetically pleasing.

Just as many of the other comments have mentioned, the visuals are stunning and make the game standout. I was confused initially about the delay between page flips, so I reloaded the page to try different paths before I realized what was going on. (Love the anime being referenced btw).

I was extremely impressed with this game. The inclusion of a pause menu with navigation tools? That was an extremely useful idea. How did you go about learning that? 

What inspired you to make the game? I'm assuming some kind of zombie-related media? The "City of Z" seemed a little on the nose for an investigation though...

That's exactly what came to my mind while playing, Papa's Freezeria in particular. I was also wondering if their third game will be another follow-up or if the smoothie trend will go away?   

I love that the visuals of your games are reminiscent to the GBA or SNES. I'm curious though, what inspired the setting?

All your projects that I've seen thus far have had an incredible amount of polish to them! I love that they continue to utilize the color blue to some capacity. I had a lot of fun spamming the spacebar to generate new lines.

That's actually such a good idea! I'm not sure how I would implement it yet, but now I totally want to do a tally informing the player about how many times they failed to fulfill the role of chivalrous knight!!

The Green Knight's Game and the BBC's Adventures of Merlin (2008—12) television series both share the same source materials! But I can't lie, I've been rewatching the show since I discovered it was free on Tubi lol

Thank you! I'm looking into more unique fonts to add to overall aesthetic of the game. I think I found one for titles, but I'm still on the hunt for the standard text.

I found a rather short YouTube video explaining how to do it, I'll share it with everyone.