I love this concept! Somethings I might suggest is on the key bind changing option menu, I would give some indication of what exactly each key is for. The up/down/left/right is straightforward but the other two controls on the x and z keys don't really say what exactly they do. Players would probably want to know what control/action they are changing the key bind for. Also some indication of how many keys the player has collected would be nice since it's sometimes hard to remember how many were collected. And when you die to the water in the beginning, your hearts don't decrease and you keep the key. Otherwise great game!
savnair
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The death screen art is really nice but the buttons are a little hard to see. I clicked retry and it quit the game. I'm guessing there were buttons under the "Retry?" word art. The camera flip when moving the player can also be a bit disorienting so I wish it wasn't as rapid. Also for checkpoints, some indication that the checkpoint was activated would give players better feedback that the object was a checkpoint. Otherwise a great game!
I like the player design! One thing I would suggest is to remove the option for enemies to spot you through a door and for you to attack through a door, the hitboxes for that were just weird. I didn't realize that there was 3 bombs to pick up at the beginning of the game so some indication for that would be nice. Also didn't see an option for a menu.
I love how the camera moves, it's a great idea! Probably because of all the assets though, player movement was a bit laggy for me. Also once I clicked somewhere for the player to move, it would perform extra actions like rotate. The chests confused me for a while about what exactly I was getting, I'm guessing now that it replenishes health? Maybe making that more clear would be nice. I also wish you could replenish health outside of battles, I fell for like every trap and it was hard. Great game!
I like the title screen, it's really cool. Although, the title page's option menu was empty for me. The controls for the player were a little weird since it seems like the up and down controls moved the player at a slower speed than the left and right controls. It would probably be best to make that uniform.
Really cool looking game! The UI and art is beautiful. I really like the idea of the mouse being a magnifying glass but its a little hard to figure out where exactly to click, sometimes I feel like it goes to where the middle of the mouse is and sometimes the click responds to the edge of the glass. Also I don't know if this is a Mac thing, but the mouse art disappears and the mouse becomes a normal mouse when you switch screens and go back to the game. Otherwise cool game, it was really fun to learn the movement patterns!
This seems like a horror game because of how hard it is haha. Definitely a game you can't win in one try. Sometimes the zombies would die with one shot, sometimes with two and it didn't seem to correlate with where I shot them so that was a little confusing. The game is definitely still doable but one way I would recommend to make the game at least a little easier is to remove the option for the player to fall off the level. The player is constantly focused on where zombies are and facing them to shoot, so I fell off sometimes so that would a nice change. Thanks for the fun game!
I love how this game looks, it's so unique. A small thing is that the font was a little hard to read, its common sense that WASD are controls but the font made it seem like a tossup between what was a W and a H. It also took a while to figure out how zip lining worked since the zipline would bring me above the platform and I would be staring at the ceiling and I wouldn't realize that I was successful, so a camera angle change for that would be nice. Otherwise really fun game!
I loved the different stages of this game. I felt like players could follow the story very well in this. Some things I would comment on is that in the second level, the objectives didn't tell me if they were completed. I ran into two safes and wasn't sure if there was supposed to be two safes to unlock and after I opened two, I wasn't sure if there was more. Otherwise really fun game!
This game looked so cool! The visuals are out of this world haha. Some comments I would make is that it was hard to tell at the start that I didn't have a weapon equipped and the objectives/controls were really hard to see right away so maybe some visual change of that would be beneficial. Also was a bit confused at what the energy cells that I was picking up was, were they just not usable or were they reload capsules or health? Indication for that would be nice as well, but I enjoyed the game!




