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savagehobbit

4
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A member registered Jan 09, 2025

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Logistics Bots, represent!

This is a gem! Solid experience all around. The aliens are a bit relentless, but it added a nice tension. Some sort of indicator of their line of sight might help them feel more manageable, but no notes otherwise. Great work!

Intriguing concept, but missing a lot in execution. I could intuit what hires are best suited for what mission given the colors and icons, but there is so little feedback on what is really going on.

What is gained from these missions? I can't clear them all, so how do I prioritize my effort? What do the little Flower or Crown on the Hires mean? Mouse-over descriptions, or even a Glossary Page would go a long way. And more clarity on what can be gained/lost in the mission screen.

Positively, the UI is a nice rendition of classic Windows,  and the henchmen art looks fun in the thumbnail.

This is a tough one...

Props for putting something together! Definitely drawn in by the visuals, and the voice acting is a nice touch. But, unfortunately what is left is incomplete and hard to properly rate. Hopefully now that the groundwork has been laid you guys can march ahead, I'd love to see this fleshed out and polished!

The visuals and the music pair very well to create a soft, grounded experience. While I wish there was a little more visual feedback on what is interactable, the scenes are simple enough to invite you to just poke around and figure it out, complimenting the whole sense of whimsy.

I did trap the little guy in the corner of the glass on my first try, which was heartwrenching, but I guess that notes the effectiveness of the experience.

Also, the "ring" is a nice touch.

Cute and Simple (in a good way)! Would love to see more!