Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Saul2022

2
Posts
A member registered May 09, 2024

Recent community posts

(1 edit)

i would say as feedback the main performance issue might be with voxel gi since maybe meshes are set to dynamic gi mode and for some reasson that kills fps, if it not working try lightmap gi since it now works far better and  might not crash now. Also the frenes can be fixed by used the shader baker from 4.5 , though it increases load times  


The 2 issue might be with shadows which godot devs know and plan to optimize and potentially add ss shadows in 4.7(clay said so at godot tomorrow. 

Else it might be the depth prepass 

The newer version looks even better, but performance tanks a lot with foliage and all this stuff, also some stuff with shadows that should comunicaated with  the godot devs , like they seem to jitter a lot, have banding and acne, specially on lower sethings.