Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

satrage

1
Posts
1
Following
A member registered 24 days ago

Recent community posts

(2 edits)

I played the game for quite a while, and I really liked it. The visuals and the animations are unique. I loved the color palette and the character design overall, the aesthetic is very beautiful.

Now I’d like to comment on a few things regarding the gameplay. 

I think it would be more enjoyable if the character could attack while moving (and not be forced to stay on hold during the attack), similar to how it works when you jump and attack.

(What I mean is: if you move with a double jump and attack while moving, you can keep attacking on the move, but if you’re not jumping, you can’t.)

Also, for the demo Boss shown in the showcase, I felt that the boss was quite easy. I think that the beams in Phase 2 should deal 2 ticks of damage, since their animation lasts long enough that they could theoretically hit you twice instead of just once. (Then I read about the normies’ QQ and how it got nerfed but anyway, rips.)

Moreover, if you play with a controller even though u can navigate through the title screen with the controller, when you are inside the game and press select, you cant navigate through "resume" "menu" and "quit" with it, you have to use the mouse.

Lastly, I wanted to mention a bug I found (which is expected in a demo, but I’m mentioning it just in case the devs haven’t noticed it). When the character is in the air, they attack faster. I’m not sure if that’s intentional. Keeping that in mind, I discovered that in the Second Phase of the Boss (when it’s between the four ledges), if you go and stand at the very edge of either the left or right ledge (pixel perfect)the game thinks the character is in the air. The character’s animation also changes to the “falling” pose with the raised knee. And because the game thinks you’re in the air, you attack 2–3 times faster than the normal attack speed deleting the boss (since, as I mentioned this happens due to the attacks being faster while airborne).

I have this captured on a video that i can provide if needed.

That’s all I had to say. I really liked the game. I have over 5k hours in metroidvania games like Hollow Knight, so I’m really looking forward to something like this from Greek devs.

Keep it up! <3