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sat9

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A member registered Mar 16, 2018 · View creator page →

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Thank you for the comment.

I worked on multiple games for jams before, but this was the first time making an action game from the ground up in Game Maker for me.

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Maybe not until the "full" version is released, with all the bugs fixed, all the originally intended features added (including lives and checkpoints), etc.

I was gonna upload a snippet of the music on my Twitter, but it's really stingy with video uploads today. So maybe not this time.

Really impressive game from a technical standpoint and from just how much stuff it has in it, although I found it hard to be engaged with the gameplay because Fire Emblem-style just isn't the type of turn based tactics that I enjoy. Looks really good, sounds really nice and for the most part just feels good, those screen borders are a nice little touch too.
The issue with units not being able to attack without moving was already mentioned by someone else, but my biggest issue was that diagonal cursor movement was unreliable, both on gamepad and keyboard. Made it a bit hard to get the cursor in target position when it's only one square away.

Very fun game. I actually had a less hard time with the pacifist mode (probably because by the time I unlocked it I've memorized all the enemy patterns already).
At first it did feel a bit weird having no tools for clearing bullets off screen in this type of game (bombs and the like), but it's short and perfectly beatable without any, so that works well.
My right ear unfortunately couldn't enjoy the music as much as my left ear did.

No.