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saszer

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A member registered Sep 27, 2018

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Recent community posts

like : https://www.reddit.com/r/Unity3D/comments/97vmal/trying_out_the_raymarching_toolkit_in_vr/

I guess to use any modifiers the objects need to be raymarching objects, how would you go about rigging a skinned mesh ?

these pipelines are in full go, I have some projects made on these and would love to use this toolkit with it. 
I tried adding tags in the shader for these pipelines but that didn't work.

I'm trying to stencil raymarch such as http://magistudio.net/work/iol-w8-duality-portals

by adding this to template. 

>>In Properties:
[Enum(Equal,3,NotEqual,6)] _StencilTest ("StencilTest", int) = 6

>>In Subshader:

        Stencil{
            Ref 1
            Comp [_StencilTest]
       
        }


but it just breaks when i change it to equal ie-3. is it possible to create something alike?

This shader was creating by messing around uraymarching github by hecomi. I'm trying to get the same effect through this raymarching toolkit, anyine how to convert it.?

this is needed. failing to pickup an array of raymarching objects and changing its snippets value.

Ive tried get component but failing,  any clues?