Maybe a teapot in a tea cozy, a little cottage with smoke coming from the chimney or maybe a fire in a hearth.
SassWrites
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Aw, hurray! That is so cool! After having played your game, I can definitely reaffirm the compliment! It was a really fun game, easy to play, and took me through some really interesting emotions about my beloved passengers.
I think it would be a nice way to develop NPCs for other games as well, although I haven't done that yet.
And yes, totally agree about Terry Pratchett's ability to really make you feel the compelling nature of trains. Even though it was one of his later works where you could see the Embuggerance coming to the fore, it is still a fantastic book and the main reason I liked it was the train slowly coming to life.
Hm. I was more thinking that *I* would spend more time. I'm not sure if more prompts would help that much, less is actually good imo as it's easier to remember and refer to. More movements could definitely work. Maybe even a few different metaphors, or different biomes? Like an ocean themed one, a jungly one, a desert one etc. so you could pick one that appealed, and on each one the prompts could be slightly different with different art. It would be super fun if you one day made a set of cards - I would definitely pitch in if you ever did a Kickstarter of that. Then it could also double as like an oracle type deck where you pick a card and reflect on it, only through movement!
Another thing that would be cool would be a sample playlist for each prompt that you can access via a couple of different music apps - either hyperlinked for online or QR code linked for a hardcopy.
Those are my thoughts! Hopefully they might help.
I tried it today in a brief session. It was really lovely dancing through the different stages and finishing off with some journalling to reflect. I think it could be quite powerful to do as a longer session. I also think doing it in a small group could be amazing but I don't really have anyone I know whose interests overlap like that.
Aw I love this! Very atmospheric.
I plan to play it while listening to the quintessential train journey music - the album "Transsiberian" by Thylacine, a French electronic musician. It is a love letter to the train journey of the same name.
This also sort of reminds me of Terry Pratchett's "Raising Steam" featuring a sentient steam engine.
Thank you so much for the comment and I'm so happy you like the vibe. Let me know if you give it a go!
I haven't actually played it myself yet but a couple of new train lines opened in my city recently and I've been hankering to go visit some of the new stations so I will probably take some dice and a journal with me when I do and try and see how this works in real life.
Hey! My game group tried this and we had an absolute ball! Thanks so much. We loved the mechanics. The only thing we had trouble with was the traitor mechanic and we thought it might be nice if instead of trying to work against the main goal, the traitor/traitor type character could have like a nefarious ulterior motive for doing the quest instead, or some other task they need to complete at the same time.
Hey all,
I'd love to get involved in a team. I primarily work on TTRPG but am also keen to be part of a game design team as a narrative designer.
I have creative writing experience primarily writing interactive puppet shows for young kids and now as a game master coming up with fun scenarios and one shots for people to play - you can check them out on my itch. I'm also an oral storyteller with an interest in fairy and folk tales.
I think my strength is understanding narrative structure and beats.
Looking forward to any collabs people are keen for :)
Oh and I'm in Australia (GMT+8)
Sass