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saricden

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A member registered Mar 24, 2019 · View creator page →

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Loosely based on my friend Fred, he's cute I guess? 😂

You got it lol

Hahaha 100% the inspiration.

Haha, I had a hard time coming up with anything, but still managed to hash out this:

https://saricden.itch.io/speech-sabotage-simulator

Hahaha yeah I might xD

Thanks mate! :) yeah the price fluctuations are just random, so it can lead to very short and very long games... Well, randomly! xD

Yo what? You made a multiplayer game for Trijam??

Mad respect bro xD

Loool thanks dragonfi! Yeah my modelling skills are uh.. Green lol

Lool I'm too broke for that xD but thanks glad it was entertaining Liris!

Lool thanks mate!

Thanks Numblaze!

Yeah it was my buddies idea, basically the theme connection was that the universe operates within law and order of nature, but the idea here was those laws would start to get more and more messed up to make it harder to achieve your simple task.

Not my finest work, but I really enjoyed working with Godot!

Lool thanks madr! Yeah it was a good idea I think but my execution was... Well, first attempt with Godot so that says it all xD

Looool so good, love all the SFX.

Very cool, I love a good single button game. Fits the theme very well!

Neat simulation / experiment. I was a little confused at first but then it clicked! :)

Dang this is really cool, I love the story thus far, and the artwork and music is fantastic!

Great graphics! And a neat concept, would have been nice if it lasted a bit longer though.

Love the 3D effects!

I tried pressing Z and , but I wasn't able to attack! :(  I wasn't able to see all the endings because I couldn't slay the slayers!

Otherwise cool game, I like the bobbing effect when you run :)

Yes totally makes sense :)

I found out mid-development that a lot of the features I wanted to use with the Phaser 3D camera don't work because the plugin has been deprecated :( still managed something playable though so I'm happy about that!

Lol yeah the game didn't end up very refined because I found out afterwards a lot of features with the Phaser 3D camera don't work as it's been deprecated :(

This one was fun, and I liked the music a lot, along with the cool physics! But my only complaint is it was quite challenging to play with a trackpad.

I love the elastic effect when you remove the shapes. The sounds are nice and present a nice, relaxed atmosphere too. Very well done!

Very cool, I thought the graphics were very nice and I especially liked the character's turning mechanic. It worked very well with shooting the bubbles because it enabled you to run backwards while shooting bubbles! One of my favourites so far :)

The graphics were really well done, but it took me a little while to understand the gameplay mechanics... Maybe I need to read, bah reading is for suckers lol

Overall cool game, the top for me was definitely the graphics :)

This was cool! I especially enjoyed the music and sfx!

Totally, that would've been a nice touch. I just wanted to do my best to make the play experience the same across mobile and desktop, but I probably still could've gotten the momentum to be more dynamic. Thanks buddy!

Thanks!! Fair enough, I had it speed up a little bit on each level, but it was still pretty slow overall. Thanks for playing :)

Lol yeah I remember those games... The first time I played one I almost fell out of my chair I got so spooked!

Well done!! :)

And thanks, fair point about the bomb collider though, it's also a square where it would've been pretty easy to make it a circle, I should've done that for sure.

Oh my bad, missed a couple things in my last comment.

Auto-generating levels would be awesome! Maybe I'll look at doing something like that for Procjam in December :)

There are 9 levels! :D

Thanks!! Yeah I wanted this one to be harder, because my submission for #88 was tooooooooo easy.

Yeah, I initially had it so you couldn't run while using the flamethrower and I think I should've left it that way Dx

Absolutely, should've added the WSAD controls, that would've been a no brainer :)

As for the flamethrower velocity, I agree, I knew something was off when developing it but didn't figure out what until it was too late :(

Thanks for checking it out!!

Thanks Theo! I liked your game too :)

Thought the graphics were funny, win / lose state was a little unclear though.