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sarafiend

16
Posts
A member registered 13 days ago

Creator of

Recent community posts

This game is so fun and hilarious! I love the sea/sky balance (reminds me of icarus) and addition of power to fight back. The world population counter cracked me up and the fact it also corresponds to less attackers adds to the humor so much. It's like better flappybird frfr. 

I thought the art and dialog was very fun! The combat pace matching was also interesting to me but the space confirming felt pretty clunky.

A nice concise game! I liked the time loop idea, though some of the guiding dialog is a bit confusing (thank you for the hints section lol)! 

This is so cute and well polished! The art and story is great, and I liked the addition of the wind currents. Would love to play an expanded version of it! One thing was that it was a bit difficult to tell what was background vs jumpable art. 

I liked the story but encountered some bugs, like it wouldn't let me patch the air balloon and once autofailed me on cutlery. I like the two-pronged dialog and theme but would have enjoyed a bit more variety in the minigames. 

I really like the changing of the time of day and the resulting lighting! I died many times because I really wanted to see the destination and it made me think it could be neat to have an infinite mode where the upgrades are also infinite! Anyways, really solid game, well done. 

I really like the concept of the gameplay but I struggled with the too large sizing of the window and didn't ever see ore in the first stage? 

I liked the art and concept but was very confused about how to progress and soft locked myself several times LOL. Permanently losing resources on death and not being able to jump if traveling down was really punishing. It also took me reading Acamaeda's comment on the itch page to realize you weren't supposed to take the starting chunk of resources.

A few things didn't work quite right for me but I was really impressed by how much content there is in this game!

Sensory overload! I was confused but intrigued.

Brought me back to the Undyne fight in Undertale. I enjoyed the art a lot!

This game is so cute! I like the story behind the competition and the gameplay ran well. I liked swimming with WASD a lot more than the arrows but both worked! 

I struggled a lot but had fun! I like the idea of escaping a black hole and the grapple swinging is a nifty mechanic. 

Gorgeous!!! I really like the perspective shifts and way that the mechanics are introduced live over time. Really well done. 

A very silly game! As not much of a fps player I would've appreciate a tutorial or build up of mechanics/hordes in phases but I still had fun playing around.

The art is so gorgeous and I found the minigames clever and fitting for the theme of old lady mouse daily tasks! The dialog is also hilarious and I liked the 911 easter egg :D