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sarafiend

36
Posts
A member registered Apr 06, 2026 · View creator page →

Creator of

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Super cool! I like the idea of possession as a mechanic. I got stuck in the void for awhile tho and the second time this happened the game froze permanently. 

Depressing! But very real and very well done. 

Very silly game! The minigames were intuitive and well timed (except the sunscreen one, i hear sound effects but nothing happened). 

Very clean game! I found the minigames sometimes a bit frustrating when it doesn't register my cursor and bc they're kinda repetitive, but the execution is really well done. So gorgeous and a cool concept!!

SO SO GOOD! Gimme a bajillion more levels. I can't imagine how much went into having a response for every configuration.

I love this so much! Pushing my luck and getting greedy made me really feel like a lil dungeon goblin. I love the art style and the concept, 10/10 immersion 

Thank you! I'm fond of the garlic gun too. 

Thank you!! Yes, as someone terrible at games that was def a bit of an oversigh

heh! That's why its a weapon, ofc! Even the vampires cringe in fear... and then death... at the thought.

ayyy I figured it out! 

Such a peak game! So funny and gorgeous! Was it drawn with procreate? I swear I recognize some of the brushes heh.

I've been playing a lot of slay the spire which this reminded me of! The art is gorgeous but I wish the fights were a bit harder. I was caught off guard by the second final stage but otherwise had got rid of all the healing abilities bc I never needed them. I can only imagine how hard it is to balance tho, looking through all the abilities I kept thinking of new possibilities and I bet you were tempted by ability creep too. I could see really cool ways to take this in an official capacity (different starting builds, regen paired with damage, etc!). Overall super impressive and I have a great time 

I like the way the mechanics interact! The recount cards are very interesting.

WOAH! This is so cool! It took me a bit to realize what each card did and how to distinguish them. Lots of fun and a very silly premise!

Never saw the Count... I think I talked to everyone and wasn't really sure what else to do. It's one of the most unique style's ive ever seen. Hard to look at but also fascinating 

Never saw the Count... I think I talked to everyone and wasn't really sure what else to do. It's one of the most unique style's ive ever seen. Hard to look at but also fascinating 

I understood tempres but not this. i fear i may be stupid

Mario but smiley guys! The art is very charming 

Short and polished! I had fun

This is so cute! I love the cat premise. I too would burn up if there were cats to pet.

This game is so fun and hilarious! I love the sea/sky balance (reminds me of icarus) and addition of power to fight back. The world population counter cracked me up and the fact it also corresponds to less attackers adds to the humor so much. It's like better flappybird frfr. 

I thought the art and dialog was very fun! The combat pace matching was also interesting to me but the space confirming felt pretty clunky.

A nice concise game! I liked the time loop idea, though some of the guiding dialog is a bit confusing (thank you for the hints section lol)! 

This is so cute and well polished! The art and story is great, and I liked the addition of the wind currents. Would love to play an expanded version of it! One thing was that it was a bit difficult to tell what was background vs jumpable art. 

I liked the story but encountered some bugs, like it wouldn't let me patch the air balloon and once autofailed me on cutlery. I like the two-pronged dialog and theme but would have enjoyed a bit more variety in the minigames. 

I really like the changing of the time of day and the resulting lighting! I died many times because I really wanted to see the destination and it made me think it could be neat to have an infinite mode where the upgrades are also infinite! Anyways, really solid game, well done. 

I really like the concept of the gameplay but I struggled with the too large sizing of the window and didn't ever see ore in the first stage? 

I liked the art and concept but was very confused about how to progress and soft locked myself several times LOL. Permanently losing resources on death and not being able to jump if traveling down was really punishing. It also took me reading Acamaeda's comment on the itch page to realize you weren't supposed to take the starting chunk of resources.

A few things didn't work quite right for me but I was really impressed by how much content there is in this game!

Sensory overload! I was confused but intrigued.

Brought me back to the Undyne fight in Undertale. I enjoyed the art a lot!

This game is so cute! I like the story behind the competition and the gameplay ran well. I liked swimming with WASD a lot more than the arrows but both worked! 

I struggled a lot but had fun! I like the idea of escaping a black hole and the grapple swinging is a nifty mechanic. 

Gorgeous!!! I really like the perspective shifts and way that the mechanics are introduced live over time. Really well done. 

A very silly game! As not much of a fps player I would've appreciate a tutorial or build up of mechanics/hordes in phases but I still had fun playing around.

The art is so gorgeous and I found the minigames clever and fitting for the theme of old lady mouse daily tasks! The dialog is also hilarious and I liked the 911 easter egg :D