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saparkhid

11
Posts
A member registered May 02, 2021 · View creator page →

Creator of

Recent community posts

Good game! the exploration aspect of the gameplay was good. you can inform the player when he is closing to a bat a bit better.

Thanks for your feedback.

Good game, a space sheep can be replaced with the FPS camera, and automatic doors can be used in the level.

also you can put some lasers or enemies that they shoot on the player and explode him.

Enemy creation delay for the first time. I had to wait for 4 or 5 seconds to see the enemy for the first time. during this time I've moved the player across the screen and he falls down. (I was thinking that I should move the player down ).

I have played your game and it sounds good. also here are some notes that may be useful for you if you want to continue this game: 

  1. At the beginning of the game, the enemies will be displayed by a delay that you can reduce this delay time.
  2. Empowering a player with a gun and shield can be useful, so the player can stay alive a bit more.

Now it is working in windows

based on this issue:

https://github.com/godotengine/godot/issues/28849

So the executable needs a game file (.pck next to it to run)

Use the project exporter to have the executable generated with the project file.

I cannot play your game on windows, here is the error

Error: Couldn't load project data at path ".". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

Hi
But I think moving the frog out of the bounds (river-way) fits into the theme.

cool

I've used your assets in my  game:

https://saparkhid.itch.io/frogletway

thanks