Why Why Why so many changes?????!!!!!!
Instead of polish existed rules they bring so much new and even more unbalanced.
Sanuich
Recent community posts
The UI scale is useless option. UI looks ugly at anything below 100% scale
The game is crashed on a 6th day when i pressing END TURN
Tried to load saved game but it continue to crash
When i open Hero screen i would like to have some possibility to switch (loop) my heroes like in HMM3
When i zoom game (with mouse wheel) i am confused when the cursor stay the same size. Is it possible to attach cursor scale to the game scale?
Are you planning to make a separated slot in a city for a garnizoned hero? Now it is confuses: the hero is outside the city (positioned quite aside) but it counts as a visiting hero.
IMO would be better if the tower cursor do not appear if the hero selected and pointed on a city.
Units detailed description is nice!
Would like to give more feedbacks later
1) could you explain what SHIFT + 1-9 does?
2) the information is very basic and sometimes does't give any vision on a mechanic. I don't say it is bad just a bit confusing is it as should be or game is just unfinished.
Wish you earn a lot of money with this project! It is realy interesting and original
1) As for me, no option over controll the battle accept use magic. It is not obvious for me how can i influe the flow of the battle. I see one option "Order", but i do not understand what it does and seem's like it does not give me enouph possibility to... master the battle.
2) The Graphic is nice but units tiles is too tiny in the battle and some of them hard to distinct. Also don't understand much of what happening during the battle. What the units doing, what features they are using. Looks like a mess i can't put any control.
3) Computer AI need further improves. I hope it is in "to-do list".