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SantiDevGames

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A member registered 20 days ago · View creator page →

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Yes, it's the same endless runner genre, but it's not the same game; the character, obstacles, coins, background, and floor are different, and the other one didn't have a global high score.

Thanks a lot for playing! I didn't make the upgrades too cheap because the game would progress too quickly at the start, but there is an option to continue without buying upgrades so you can save your coins. Thanks for playing.

Thanks a lot for playing it, and I'm glad you liked the interpretation of the theme. I created a "candy man"—that's how I interpreted it, as a candy man rather than based on the story behind it.

Regarding this week's buff—I saw a post saying that if you dance (or something like that), you get an extra 3 minutes to play the game.

The game is really good. It’s a bit repetitive, though, so I’d add powers and make the hands move a little faster as you keep playing—or have the speed increase gradually as you go. It’s good, though.

It's a good game, though switching is a bit confusing—sometimes it switches two at once. It would be better to change the right-click switching mechanic; I'd suggest using W, S, or the arrow keys instead, so you can switch up and down.

It's good, but the game is very, very short; it would be nice if it had levels.

It's good, but it's very fast—one minute; maybe it would be better than 30 seconds.

It's repetitive; I'd add power-ups and have the kids appear in different outfits, but it's a good game.

Thanks a lot for playing my game and for the video; I'm glad you liked it. I made it to be fun rather than a horror game.

A very good game, even though it's simple.

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Good game, although it's very fast.

It's a really good game, honestly; it needs some polishing, but it's a good game.

Thanks a lot! I'm really glad you liked the speed mechanic, thanks for playing!

nokivok68 

Thanks a lot. It might be a bit repetitive, but that’s why I added the Candymen—you have to jump over or dodge them.

thank you so much

I really tried not to make a horror game or use jumpscares; I wanted to create a fun game that wasn't really about horror.

Thank you very much; I will definitely consider making an improvement to slow down the speed.

It's a good idea, but it needs some polishing since you only have to eat apples.

The Gingerbread vs. Candy idea is good; it could use some polishing and a few more details, but it's a really good game.

It's a good idea—there are sweets, but I don't really see Candyman. There are candies, but I think the theme was a bit lacking; still, it's a good game.

You can tell the game was made with AI, especially since you mentioned you created it in 9 minutes.

Good game, but very fast-paced and short; it should have more levels, but it's alright.

It’s a good idea, but it would be better if it were offline, since you can't always play it. I would have changed the character, though—since you already used that one in the old Trijam, a different one would have fit the theme better—but still, a good idea.

Wow, it took you 20 hours to make this game? It's really good—a great horror game with a great story. Even though my PC struggles to handle it—I'm getting 1 fps—it's a really good game.

It’s a good game—I like the infinite aspect, since the game itself is endless. That said, it is very difficult; my game is infinite too, but I’d recommend making yours a bit easier, as the difficulty ramps up very quickly.

If you put them in every 100 coins—or every 100 or 200—each time you gather 100 coins... and also, if you don't buy speed upgrades, your speed increases as you collect coins; you notice it at the 100, 150, or 200-coin mark.

Thanks—I'll improve that, but I couldn't do it at the time because I was short on time and wasn't sure I'd make it; I preferred to just finish it rather than cutting it down to the last three hours.

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Thanks a lot! I added a lot of new things—for instance, instead of spikes, you now have to survive against "Candyman." I also focused on the background music and added a background image. I took the feedback from the last jam into account, and I created the thumbnail and the menu image without using AI, since people had mentioned I shouldn't use AI-generated images.

I also added the global high score table, which the other one didn't have.

Thanks a lot! I didn't quite reach the three-hour mark—I finished in two hours instead. I missed adding background music, but thanks for the comment. It’s not that I knew how to create the images myself; AI-generated images are just really good. Thanks again for the feedback; I’ll change the image and update the game soon, adding a background so it doesn't look so empty.

It's a very good endless game, but it needs more polish—it's very basic. It's similar to another one of your games—the sheep one you made for Trijam 389—where you just changed the character and a few other things. Also, using 'Z' to jump is quite confusing and difficult, since we're all used to jumping with the spacebar or the up arrow.

Honestly, it's a great game, but there's an issue: it repeats rooms, which makes it boring. If it's going to repeat rooms, it should be infinite.

The concept is really good, but Level 4 is insanely hard. I’d recommend adding more levels and making levels 1 through 10 easier so there’s a proper difficulty curve—right now, the difficulty spikes too early. In my own game, for example, I introduce the difficulty curve once the player has 100 or 200 coins, making the character move faster.

A really good game, especially considering it was made in 3 hours and 45 minutes—even after subtracting the time you spent fixing a bug. It does have quite a few bugs, but honestly, it's a really good game.

It's a really good game, honestly; I tried it out and it's solid. There are a few bugs and glitches here and there, but for a 4.5-hour game, it's actually pretty good. If you want, you can check out my game—I've already voted for yours.

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Good graphics, but it needs more polish; I look forward to improvements in future updates.

"Do you want to test my game?"

Haha

"Do you want to test my game?"

The Dino game is really good; it reminded me of a very well-known dinosaur game. Honestly, it's great and creative. If you want, you can try out my game.

It's a good game—I actually tried it out and it's really solid. It could use a bit of polish, but for something made in 2 hours and 45 minutes, it's great. If you want, you can check out my game *Panic Sprint*, which I made in 2 hours.