Yes, it's the same endless runner genre, but it's not the same game; the character, obstacles, coins, background, and floor are different, and the other one didn't have a global high score.
SantiDevGames
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Thanks a lot! I added a lot of new things—for instance, instead of spikes, you now have to survive against "Candyman." I also focused on the background music and added a background image. I took the feedback from the last jam into account, and I created the thumbnail and the menu image without using AI, since people had mentioned I shouldn't use AI-generated images.
I also added the global high score table, which the other one didn't have.
Thanks a lot! I didn't quite reach the three-hour mark—I finished in two hours instead. I missed adding background music, but thanks for the comment. It’s not that I knew how to create the images myself; AI-generated images are just really good. Thanks again for the feedback; I’ll change the image and update the game soon, adding a background so it doesn't look so empty.
It's a very good endless game, but it needs more polish—it's very basic. It's similar to another one of your games—the sheep one you made for Trijam 389—where you just changed the character and a few other things. Also, using 'Z' to jump is quite confusing and difficult, since we're all used to jumping with the spacebar or the up arrow.
The concept is really good, but Level 4 is insanely hard. I’d recommend adding more levels and making levels 1 through 10 easier so there’s a proper difficulty curve—right now, the difficulty spikes too early. In my own game, for example, I introduce the difficulty curve once the player has 100 or 200 coins, making the character move faster.




