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Santi Chipa

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A member registered Dec 28, 2024 · View creator page →

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Yep the game's intent is for you to roll with the stats of the whole group when deciding the result, it's just a concept that came to mind, to reduce the stats even further by having all players have basically the same stats. That way you basically determine the success of the group on all those areas instead of having it be character-specific. It represents the success of the whole group during the story in those parameters

Each situation will determine what stat to use.
climbing: survival
fight encounter: fighting
having to do anything social or smart: mental
It's not stated, but the intent of the game is to develop a narrative, either with or without a referee of the game.

You didn't came across as rude, totally fine questions :D

Hello and thanks for running the jam! I felt inspired to use this one over here, if that's okay :D.



No, you got to select one for each, like in the example which says:
2 in survival, 3 in fighting and 4 in mental

So you cannot select 4 for all of them, you got that pool of 2,3 and 4 and got to distribute them.

You succeed if you get a 6 on any of those 2, 3 or 4 dice.

Thanks :D . And yes, one change I would make would add a 1d2 table: "The game is located in Seattle: 1-yes 2-no"