Wow. Just wow. This game is incredible. I love the movement, aesthetic, and difficulty of the game. Reminds me a bit of Ultrakill. I would love to see this as a longer, more fully fledged game! This is truly incredible for a 72 hour jam. Fantastic job!
Santerson
Creator of
Recent community posts
I really loved this game! Everything from the presentation to the mechanics was really well implemented and done! I also like the replayability it has through making different weapon combinations (I did 2 full runs of the game). I liked how every fight had different enemy mechanics that were all very different. The one point of criticism I have is that the sword goes a little fast around the player, and even though you can slow down time, I always find myself slowing down time right when I want to lunge, making me not be able to lunge in that direction. Outside of that, this is easily the best game I have played thus far, and I do think this has a good shot at winning the game jam! Amazing work!
Very cool idea! This is a very interesting adaptation of snake, and I think it fits the limitation well! Very well made, I'd love to see more done with the project. I wish the snake was a bit slower so it was easier to get around it while you're the red square. I also wish I had friends to play this game properly. Very well done!
Very satisfying to get multikills! It fits the feeling of being ridiculously overpowered, without being too easy of a game. Player feedback is great, both positive and negative feedback loops, and gets somewhat challenging later on. I do think the player moves a little fast, but other than that, great game!
Very fun, good presentation. Powerups were unique and fun (Loved the pac-man one). You feel really reliant on powerups - in a good way. It makes you feel really overpowered when you have one and underpowered when you don't. Good presentation and player feedback, the one complaint I have is that it is (at times) kind of hard to see the player. Very good game! Well done!


