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Santerson

83
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A member registered Jul 27, 2025 · View creator page →

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This game was amazing. It felt so cozy and was surprisingly fun! I liked how much detail there was, and the drawings of the characters. One of the best games I've played so far.

I like how you can change what hands you get to lean the odds into your favor. Good job!

I really liked the idea of this game. It's very simple, yet pretty fun.

I really liked this game! The kobolds were really cute, and I liked the sound design. I also really liked how every kobold mined at a different interval, so you need to move them around. One thing I would say is that the shop prices probably get too expensive too fast. Other than that, great game!

I loved the model for the player, and found it really cute! Fun game!

A shockingly well balanced game! I barely won, and the level felt well made. There were multiple times that I thought I had lost, but I managed to barely escape the flood. Well designed, good job!

I had a lot of fun playing through this one- actually playing through it twice. I got every achievement, and was just craving for more (Adding a 100% badge is a good detail). I would love to see more done with this concept!

very well made game! Well polished and well designed.

I love the artwork and the audio design! It's a nice touch that all the birds look horrified when the cat eats a bird. Nice job!

Interesting game that gets hard very fast. I like the audio and aesthetic. Nice job!

I really liked the artwork and little details (like how the dragon blinks when you hurt her). The little story at the start of the game was great, and I loved every second of it, (especially it being voice acted). I think it's a  really unique take on a clicker game, where you're trying to reach 0 instead of a large number, and upgrades increase that number. Great game!

Good first Game Jam!

I really like the artwork in this game (especially the player dragon). I like how everything is balanced, and kept me engaged until I lost (on round 9). I like how most cards have a special mechanic tied to them, and especially how they all have their own artwork. Very cool concept for a roguelike, and I'd love to see more done with it!

Really cool concept! I wold love to see more done with it! I liked the artstyle and music. Great job!

Cool artstyle and audio! I like how your screen slowly gets more and more covered up throughout the game

Interesting game! I like how you unlock new moves (and that you can set the keybinds)! Nice job!

Everything in this game had me laughing the entire time I played it. I held the bomb back for 67.05 seconds.

One of the best games I've ever played that always leaves me horrified and never wanting to play it again... yet a week later, has me crawling back to it. 10/10 would die again

Absolutely amazing. Most visual novels don't manage to hook me, but I left my browser running for two nights to finish this game. (That should show you how much I loved it.) Everything from the art to sound design and writing was top notch. 10/10 best game I've played in a while.

Wow. Just wow. This game is incredible. I love the movement, aesthetic, and difficulty of the game. Reminds me a bit of Ultrakill. I would love to see this as a longer, more fully fledged game! This is truly incredible for a 72 hour jam. Fantastic job!

I really loved this game! Everything from the presentation to the mechanics was really well implemented and done! I also like the replayability it has through making different weapon combinations (I did 2 full runs of the game). I liked how every fight had different enemy mechanics that were all very different. The one point of criticism I have is that the sword goes a little fast around the player, and even though you can slow down time, I always find myself slowing down time right when I want to lunge, making me not be able to lunge in that direction. Outside of that, this is easily the best game I have played thus far, and I do think this has a good shot at winning the game jam! Amazing work!

Very good presentation! I liked the little models and the CRT effect. I think that you generate coins too slowly, but other than that, this project has a lot of potential! Nice Work!

Very cool idea! This is a very interesting adaptation of snake, and I think it fits the limitation well! Very well made, I'd love to see more done with the project. I wish the snake was a bit slower so it was easier to get around it while you're the red square. I also wish I had friends to play this game properly. Very well done!

I loved the aesthetics of the game! I liked the glitchy artstyle and the humor in the narratie at the start. It took a bit to realize what was going on, but it was fun in the end, and I was barely able to win on my first attempt. Great work!

Very interesting puzzle game! I don't think I've really seen anything like it. I'd love to see this turned into a larger-scale game!

Really cool game! It felt like a hybrid between a tower defense and horde shooter. Unique and interesting. Great job!

Pretty fun! I think the initial mechanic could have been explained a bit better, but once I understood it, it was really fun to play with. I would love to see more done with this mechanic, such as maybe having the two players be de-synced from each other. Well done!

This game is really good, especially for a first game jam! I found it fun, and liked the music in the game! Great job!

Creative and well executed. Game feels really cozy, and I love the presentation of it (especially the small comic style narrative at the start). One of my favorites! Great work!

I liked it! I loved the presentation and sounds! (Especially how buttons go from smiling to frowning when you click them.) I got to around 370 points before losing! Nice job!

Really nice game! It looks really cool, and I thought it was cool that you, and the hero, both level up. Very unique game!

Very satisfying to get multikills! It fits the feeling of being ridiculously overpowered, without being too easy of a game. Player feedback is great, both positive and negative feedback loops, and gets somewhat challenging later on. I do think the player moves a little fast, but other than that, great game!

Very fun! I love bullet hell games, and this was no exception. Telegraphs were on point, and every death felt like it was on the player rather than the game. I liked how the eye follows the player, good touch, and it was fun to replay. After a few attempts, I got 77.13 seconds. Great game!

We loved making this project too! It's awesome to hear that you liked it! We liked it so much that we want to keep going with it, just knowing how much unused potential there is with the powerup fusing mechanic. So maybe in a little while, there might be some more levels and powerups to play with!

I liked the idea of the game, and I thought it was interesting to go through the dialogue trees and learn more how to play the game. I kept going backwards in the dialogue tree though, and could only find 4 of the 5 endings. I think I was doing something wrong. Either way, cool game!

K I T T Y

Very cool take on 2048! Fun rpg that's pretty hard and well presented. Good job!

I liked the idea! It was fun to play, and a 3d game is very impressive to make in just 3 days. Good job!

Impressive CRT effect and pixel graphics! Has slight narrative and a funny plot twist at the end. Also, DRAGONS