Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sans_hanitizer

13
Posts
1
Following
A member registered May 17, 2020

Recent community posts

i think that the stars attacks should be a decent bit faster actually. shortening the time between the stars spreading out and them flying towards you could shorten each stars lifespan, fixing the main problem they have where multiple attacks in a row have the stars clump together into near-impossible patterns and/or overwhelm you. 

also i know HOW to deal with them, its just that they're so inconsistent bc of the problems above that they tend to feel like "fuck you difficulty" if that term makes any sense.

this fight would be amazing if the star attacks didn't feel so overwhelming and terrible. sometimes i just end up in a situation that i cant dodge and i have NO idea what i did wrong (and honestly sometimes it doesnt even feel like i did anything wrong and that rng just fucked me over)

please adjust those attacks i am begging you

oh my GOD i LOVE the movement

ITS SPOOKY MONTH

BUT IT IS SUPPOSED TO BE BAD

you good

YEEEEEEEEEEE

the things you see through?

i cant play it when i open it it says 

___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_shadow_projection

D3DXCompile failed - result

at gml_Script_scr_render_scene
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_render_scene (line 0)
gml_Object_obj_render_Draw_0

drag the window around

you move around by dragging a window