Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sanity Dev

6
Posts
1
Followers
A member registered Oct 03, 2025 · View creator page →

Creator of

Recent community posts

I love the idea/ concept. I just wish there was more info communicated to the player during gamplay (UI telling you how to progress dialog and a meter or something to show when you have more momentum for example).

Thank you! His name is Theo.

This was a fun little experience. I enjoyed how the world looked.  The story just begs the philosophical question, does one always win when they spin? Truely thought provoking stuff. 

I like the look of the game. Even after looking at the How To Play section of the game and reading the controls in the games description I am still mostly at a loss of how to complete the objective. Also it appears the game was exported with the developer console and I was unable to close it.

I thought it was over all very difficult, but despite that I was astonished how easy  to pick up and understand the player controls were. I also really liked the music in the game and the fish flopping sound effect was a nice touch.

I really like the vibe of the game. I do wish that it was made more clear visually what mouse movement input counted as a "spin." I ended up having to just shake my mouse a ton to spin, which only worked for me only some of the time.