Thanks, bro! If it's difficult to combine equipment and inventory, it might be easier to simply add basic stats on screen. After trying the plugin for a while, I've discovered a few more inconveniences: items are transferred to another character one at a time. This makes it challenging to transfer items with large stacks. Additionally, the initially equipped equipment is not displayed, and it must be reequipped. Furthermore, I haven't yet figured out how to use the standard "coins" variable in the plugin editor. Is this a special currency for future updates? Combining a weapon + an item (attach a stock/scope for example) would be possible in a case, but it can also be done in the merchant's menu. And I don't know yet which item-cost skills ammunition system your plugin will work well with. I would like to use only yours. Yes, this is a hint. :)
Sangvis
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You could also consider removing the equipment menu and moving the basic equipment-dependent options to the inventory menu. Yes, this wasn't present in RE4, but it would be useful for an RPG. Regardless, the equipment menu won't work with <RE_Image: filename>, which is the face of the plugin. It's easier than customizing an additional menu for this plugin. Sorry for offering so many suggestions, but your work is inspiring. :)
Hi. Add please buttons for change characters in inventory menu. And need the ability to select a character before activating the inventory. Currently, a only one inventory is activated if there are multiple characters in the party.
In combine formula <RE_Combine_Item: TargetId, ResultId, SourceQty, TargetQty> need add ResultQty for small caliber ammo crafting, for example. And now items can't participate in two different combinations as the initiator. In this case, the item is consumed and nothing happens.
Thank you in advance.