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A member registered Apr 21, 2017 · View creator page →

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Thanks for you comment! I'd like to take this opportunity to make a statement about this since we anticipated such an opinion and would like to clarify intentions.

Indeed, there's nothing in the gameplay or story that /requires/ this game to be multiplayer, or limited to certain times. Narrative games like this are often very private experiences, in which players can take things at their own pace. We thought it'd be interesting to subvert this! You can watch a recording of a play online, but seeing it irl in a theatre has its own kind of aura about it; it's special... charged with a certain kind of energy. We wondered what kind of magic might be created by running a game in a similar way. We think we've been somewhat successful in this regard!

Narrative games often revolve around player choices. This game is concerned with human impact on the Earth, and about the will of many vs the power of a few. We thought it'd be an interesting thing to do to explore this through live polls, in which individual opinions are swallowed by the public.

What we're not really interested in is the scarcity thing. By their nature, our games are niche works that have a very small audience. We know this; we don't market them; we don't make efforts to give them mass appeal. Instead, we thought making a game like this might make use of the strengths of having a small audience, and actually bring those players together in a way. Though we hope the limitations do give the game unique qualities, we don't see it as an inflation of the game's value.

After all, games are luxury products, and we are two guys doing this for fun. People may choose to donate to us, but we are not limiting access behind money. The world continues to turn even if someone can't play what we've made. You can play our games.. you can not play our games.. It doesn't really matter to us; we'll still make them.

The experience you have with a game is made up of everything that that game is. Even its shortcomings and glitches inform the way you engage with it. Limiting how players can play this game creates an experience, whether you see that as positive or negative is up to you. But that's enough of a justification for me.

- Sam

We didn't ourselves, but it appears your fellow commenter Fun Base Alpha did!

Hi! Thanks for your interest in the tour. We are in the process of scheduling future tours, at the rate of 3 per week; at different times of day so as to account for different time zones. We'll soon update the itch page with live bus times.

thanks so much your words are really kind and have made both of us very happy! if you're interested in the Brownie Cove Hotel games specifically, we recommend checking out Between Stations, Definition of a Ghuest, Exhaustlands and First Morning !! :)

thanks so much for playing and your lovely comment! it really means a lot to me when folks notice the little details like this :) - Sam

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thnaks!

hey! just stopping in to say that I exclusively look for confusing games to play. I love playing games I don't understand and can't figure out, just as I enjoy reading your comments despite me not being able to work out your process of logic lmaoooo. I reckon colorfiction is going to "go very far" with this "game making", by which I mean he's pushing the medium into a good place! abstraction let's goooo

We're sorry to hear your flight was cancelled. We wait on news from the pilot. Hopefully we can get you folks moving soon.

Hi there, on 2 different Macs I have tried to open this, both times it says the app is damaged and cannot be opened.

thanks v much! the music is available to download here: https://zoetropemusic.bandcamp.com/album/dark-kitchen-ep


all donations will go to the same prison reform organisations as donations to the game

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thanks kuiwi :)

it's mostly Old Loths'' work!

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Bonjour Igor,

Bien que tout le monde soit le bienvenu à participer à la game jam sur Itch.io, les locaux de l'école sont réservés aux étudiant·e·s et invité·e·s du groupe. Cependant, la plupart des participant·e·s ne sont pas de l'école, il devrait y avoir du monde sur Internet.

[Edité le 12/10/2019]

Hello Leaffar,

Sorry to hear you're having such issue with our game... I'm not sure how it can be fixed, I'd recommand switching the game definition to 1920x1080 if you can... Otherwise we'll try to upload a new version with a fix soon as we'll be working again on this game for a while!

This is really lovely. I found myself roleplaying as Time or Winter or something.

Although the silence works wonders I can't help but imagine what sounds would fit well here. Crunching leaves become crunching boots in snow?

<3

this is the most fantastic thing ever

thank you so much! really kind words :) definitely keen to work in bitsy again in the future!

Thank you so much Sebastian, your comments and responses are always interesting and rewarding to read! That was indeed the way the 'ending' was intended to be! Make of that what you will ;)

beautiful game! loved exploring and lovely writing :)

totally is

thanks so much! we're definitely thinking of taking ideas from this and applying them to a larger project in the future!

thank you so much! really glad some people are liking it!

maybe, maybe not

sorry, we hope we didn't mislead. it's more of a tone/atmosphere-centric piece. there might be something to do, but probably not. mysteries vs puzzles

do you mean like a bug?

not right now, but in the future we are planning on adding multiple endings!