I see. Thank you for the reply
sanakan0
Creator of
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it can be something related to how "we take everything we have for granted when we can lose it from one second to the next".
it applies to everyday things like looking at the sky, a person we like, a family member, a pet that is always there. to other not so everyday things like for example this censorship in games, that for example we took for granted that we had a safe zone to publish games.
things like that, i think it is a general and open theme that could cover everything if applied creatively and will lead to very emotional stories :)
Hi. I have the idea of making a game where there is a relationship between 2 women but it is not so obvious, it is something subtle, it is more about the emotional support throughout the story to overcome adversities, constant support but subtle, it is a love relationship, but not a graphic love. like they care about each other but do not state it so obviously... they don't say "I love you" or give each other kisses etc.
my question is how far can you move away that "main focus" without breaking the rule? my fear is that I will go too far away and not count for the Jam.



