Cute game with a cute house. The set dressing is very well done, focusing on a more intimate but detailed space. Puzzles are simple but well done, and the same goes for the narrative and voice acting.
+ Bonus points for random Linux build
Some unholy mixture of Oxenfree and Dredge combines with a decrepit truck to form a nice, moody experience. Impressive size of the map and the game, and also quite perfomant. Art is nice and fits the mood perfectly, especially the character portraits.
Although I am missing music throughout most of the game - driving around in (mostly) silence is less fun than with a good background track. And the delay between completing quests and getting a new seems unnecessary.
Cute little concept that is well-executed, running and sliding feels natural, although the camera controls are a bit non-standard. Nevetheless the racing is fun, and clenching a win by sliding at the end and giving the hares what they deserve feels very good 🐢
And yes, the gameplay requirement of winning every race sort of clashes with the narrative of beating the hares.
As many others have mentioned, a very stylish concept, that with a bit of optimization and polish work - especially around the camera and wayfinding - could be a really great experience (I will certainly revisit the steam release 👀)
The animation, character and world drew me in and despite the polish issues (which is to be expected in a 6-week production) the game is still very fun. I hope you continue a bit with the project!
Cute style that is produced well throughout the entire game. The different paper mechanics are well-introduced and combine well in the end for the platforming. Also the little paper creatures are cute and I like that i can amass an army of paper balls. Little moments like that can make a big difference!