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Samuel Mathiesen

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A member registered Jun 06, 2024 · View creator page →

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Cute game with a cute house. The set dressing is very well done, focusing on a more intimate but detailed space. Puzzles are simple but well done, and the same goes for the narrative and voice acting. 

+ Bonus points for random Linux build

Some unholy mixture of Oxenfree and Dredge combines with a decrepit truck to form a nice, moody experience. Impressive size of the map and the game, and also quite perfomant. Art is nice and fits the mood perfectly, especially the character portraits.

Although I am missing music throughout most of the game - driving around in (mostly) silence is less fun than with a good background track. And the delay between completing quests and getting a new seems unnecessary.   

Cute little concept that is well-executed, running and sliding feels natural, although the camera controls are a bit non-standard. Nevetheless the racing is fun, and clenching a win by sliding at the end and giving the hares what they deserve feels very good 🐢

And yes, the gameplay requirement of winning every race sort of clashes with the narrative of beating the hares.

As many others have mentioned, a very stylish concept, that with a bit of optimization and polish work - especially around the camera and wayfinding - could be a really great experience (I will certainly revisit the steam release 👀) 
The animation, character and world drew me in and despite the polish issues (which is to be expected in a 6-week production) the game is still very fun. I hope you continue a bit with the project! 

Cute style that is produced well throughout the entire game. The different paper mechanics are well-introduced and combine well in the end for the platforming. Also the little paper creatures are cute and I like that i can amass an army of paper balls. Little moments like that can make a big difference!

Very atmospheric - what it lacks in length it makes up for in style. Somewhat reminiscent of 'Cocoon,' which is impressive considering this was made in 6 weeks not 6 years!

fly guy 

Love the writing and the voice acting! Also always love a good grappling mechanic.