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samjabrahams

11
Posts
A member registered Jul 18, 2022

Recent community posts

Great game feel. The main UX thing to improve is making sure the conveyance of the icons are super clear. Two issues come to mind:

1. Potato and onion art are really similar. I think the game has enough challenge trying to memorize the ingredients, then react to the ammunition in front of them

2. There should only be one icon type for an ingredient. It's pretty confusing to have giant icons of one type (e.g. the enlarged potato chunk) but have a different icon for the recipe.

I think this has got a really nice blend of mechanics: memorization, aiming, and twitch reaction to ingredients while loading. Nice stuff!

relaxing game! I think it'd be great to see more direction in what the objectives are. I found a single farmer and was hoping for more!

relaxing game! I think it'd be great to see more direction in what the objectives are. I found a single farmer and was hoping for more! 

Neat concept! Main things to note: there is very little time to react as a player, so it feels like a lot of it comes down to luck more than skill. Also, the menu buttons and cursor didn't seem to line up for me, which made it hard to navigate.

Really satisfying! I think the only game experience thing that can be cleaned up is it isn't clear what your number is if you quickly "chain" rolls together. It's fun to quickly bounce your die around, but the color will change to blue without clear warning. 

Really fun and silly! Captures the silly fun of some of the minigames in mario odyssey or mario party.

Really solid! I like the interplay between your character actions spawning new enemies, and as noted the game feel is quite nice. 

Doesn't appear to be complete; enemies aren't reacting, nothing happens when you kill all of the enemies.

I really like this mechanic! Fun to see a fast paced, hectic, decision-making style game. Gives you a bit of the same satisfaction as throwing a bunch of dice in a board game like risk or axis and allies. The AI is a pretty good challenge as well.

Things to improve:

The drag+drop mechanism for choosing actions is a bit clunky, especially since dice obscure one another.

UX wise, I feel like the order the dice layer over one another is a bit backwards: it felt like the dice were trying to hide.

I enjoyed the ability to shoot the enemy bullets as a way to defend yourself! I don't think the jam theme was incorporated that well, though.

I enjoyed the ability to shoot the enemy bullets as a way to defend yourself! I don't think the jam theme was incorporated that well, though.