Seems like a very good use and extension of the havoc engine, feels very mechanically whole and coherent, and presented and written really well!
Loved the inclusion of quipping into style points as feature, and how the GM attack dice work (and are countered in the scene).
Automatically creating a sub-crisis to rescue a downed character is really elegant. I love how that brings any other character into play in rescuing the character in any way (instead of more trad rpg with specialised healing actions/characters). Feels very havoc-y but also mechanically sound and satisfying.
The tension track and responsibilities feel like they link into more long lived structure, the GM tables and structures are really strong and useful. My only complaint is I would have been happy to read even more, especially on the GM side, about a world and setting in which these super actions and responsibilities take shape.
