Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sam81

4
Posts
1
Followers
12
Following
A member registered Jan 17, 2025

Recent community posts

I havent gotten to test it yet. But i was trying to do the same thing. But i was trying to get the material 'type' from copper cube and then set up the material to match as close as possible. so if you had it set to solid, it would be diffuse, normal, specular.  If it was lightmap , the diffuse. Lightmap, normal,specular. , also have sphere map, and transparent sphere maps working. But it seems Cc only use shader 2 or 2b ? Because im hitting instruction limit (in a single shader)  it seems.  Your approach seems much more practical. Lol 


Sam 

It did a pretty good job , Works pretty well. The few i wrote i had trouble getting the lights to cull the same as coppercube,  but you have done it .  Im probably gonna hack it up a bit and add a directional light and maybe a option to keep lightmaps. I can always post the code on the CC  forum if you want it. 

Very colorful, I got to the farm level (after the rainbow one , so 5th? ). Might be a good candidate for the chromatic aberration post process (Rarely would i say that , but its a dream) lol

Ran Good framerate wise .  

Pretty good animations.

Ill post on the Ambiera forum as well.   

might get some more traffic.

Sam

They look good :)