Thanks, glad you liked it! UI/UX is definitely an area we're still learning and looking to improve, I have looked at the UI Material Lab project before, but haven't got into the animations and fancy things yet.
For the Level 2 art, the volumetric fog does play a big part. I raised the height fog up to increase the density a lot, then the rest is just lighting between emissive materials in the building windows, and playing around with the colours of the sky like the Rayleigh Scattering colour and light colour.
- Alice
SalvageInteractive
Creator of
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Hi there,
About sounds and music, we unfortunately got quite burnt out and ran out of time! However, I just uploaded a build that has one music track, it currently plays the same song on each level, but it's something! As well as some basic UI sounds. Hopefully, I will be adding more music and sounds eventually, and hope you enjoy!
- Lily
Thank you, and hello fellow hamster agent! There was meant to be music, but we kinda ran out of time and are a bit burnt out after putting in a lot of hours over the last week, so not sure if it will actually end up in the game.
I found that reversing out of crashes and doing a J turn felt quickest/easiest for going forward again :)
I can't believe we made two sides of the same game though! Your game also has great art, but I must say after spending all week getting used to awkward throttle and normal steering, switching to awkward steering and normal throttle is definitely a challenge!
- Alice
