Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SalvageInteractive

4
Posts
1
Followers
A member registered 42 days ago · View creator page →

Creator of

Recent community posts

Thanks, glad you liked it! UI/UX is definitely an area we're still learning and looking to improve, I have looked at the UI Material Lab project before, but haven't got into the animations and fancy things yet.

For the Level 2 art, the volumetric fog does play a big part. I raised the height fog up to increase the density a lot, then the rest is just lighting between emissive materials in the building windows, and playing around with the colours of the sky like the Rayleigh Scattering colour and light colour.
- Alice

Hi again, just added a few UI sounds and one music track for the levels. Will hopefully add unique songs for each level eventually, as well as more music for the menus and such later. Hope you enjoy the music track I added, though!

- Lily

Hi there,

About sounds and music, we unfortunately got quite burnt out and ran out of time! However, I just uploaded a build that has one music track, it currently plays the same song on each level, but it's something! As well as some basic UI sounds. Hopefully, I will be adding more music and sounds eventually, and hope you enjoy!

- Lily

Thank you, and hello fellow hamster agent! There was meant to be music, but we kinda ran out of time and are a bit burnt out after putting in a lot of hours over the last week, so not sure if it will actually end up in the game.

I found that reversing out of crashes and doing a J turn felt quickest/easiest for going forward again :)

I can't believe we made two sides of the same game though! Your game also has great art, but I must say after spending all week getting used to awkward throttle and normal steering, switching to awkward steering and normal throttle is definitely a challenge!

- Alice