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A member registered Jun 11, 2020 · View creator page →

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Cool man, as I said I think it is a good pack, some really nice work. And that adjustment would just make it that bit sweeter. 

Sorry about the delay I only just spotted your reply.

Im using Godot, but I believe this is also an issue in other engines such as Unity etc. 

When creating the player character object the sprite frames have a pivot point defined, typically for me I would place it somewhere around the centre on the x and at the bottom of the y,  basically at the feet.  By having the attack frames larger than the walking/idle etc it means the sprite shifts over to the side when playing the larger framed anims. This can be solved via code by using an offset depending on what animation is playing, its not a massive problem but its a bit fiddly and can be entirely avoided by using a constant frame size. As these are very small images any additional size added is nothing to worry about from a resource point of view and far easier to work with. So having every frame be say 32x16 means they are ready to use straight off with no additional steps during runtime. So for anyone that downloads your pack to use they must choose one of 2 routes.. That being to resize all frames to the same, essentially just adding empty space to the smaller ones or by creating a list of offsets. Whereas if they came all the same size then boom they just work straight off with no additional work required.

I hope I am making some sense, feel free to ask if Im not.

Hey this is a nice pack but you should really consider having a consistent frame size for the character.

Yeah the lack of music is with much regret, I was working on it to iron out bugs right up until I uploaded it and unfortunately the music just didnt have time.

Its pretty easy really, I got the model and animations from mixamo, take that into Godot and place it into a viewport, then set a sprite to show the viewport. The spawning bugs should stop after you kill 10, perhaps something went wrong :/

Yeah I think music would of made a real difference and was always on my to do list but alas I ran out of time.

I was tempted to make the third one be a random selection each time but I also kind of liked the choice to skip, I was going to add a timer for the wildcard but didnt get a chance in the end but I thought that would be a nice way to shave down the time taken.

No, I wish it was but I cant claim that, it is from Mixamo.

Thats an interesting way to present the game, neat idea.

Pretty good, I felt a bit like a dwarf as I was so close to the ground, otherwise a nice little game.

Thanks, yes the balance is completely off, I had intended to fix that at the end but alas time was against me.

Some high quality work there, nicely done.